I admit I've only played D&D once. We spent half an hour working out how to go through a hole in the ceiling when there was an unlocked door in front of us. I thought that was just part of the fun.
Long discussion about the game: fine, acceptable, fun!
Long discussion about the meaning of a French word from hundreds of years ago after your bard said the wrong thing in a talking puzzle: might be fun, but is unrelated to the actual game and should be cut short before it drags on
The DMs job is to control the narrative, if you're talking about the game at all then it's part of the narrative and you should really only push them if they start going in circles or something at that point
I admit I've only played D&D once. We spent half an hour working out how to go through a hole in the ceiling when there was an unlocked door in front of us. I thought that was just part of the fun.
Long discussion about the game: fine, acceptable, fun!
Long discussion about the meaning of a French word from hundreds of years ago after your bard said the wrong thing in a talking puzzle: might be fun, but is unrelated to the actual game and should be cut short before it drags on
The DMs job is to control the narrative, if you're talking about the game at all then it's part of the narrative and you should really only push them if they start going in circles or something at that point