Rebuilt the codebase from scratch because the previous codebase was 100% spaghetti.
Made sure the game feels as close to the CSGO experience as possible. The resident CS nerd Ropz said the movement is 1 to 1 with CSGO which is not a small feat.
Rebuilt the server architecture for better online experience
Changed how smokes work which has noticeably altered the meta
Redoing all the maps
Reworked the audio
Made sure all the skins can be transferred over and look somewhat decent.
Bunch of minor QoL things that they didn't need to do but did anyway
They could've done nothing and CSGO still would've made them loads of money. They could've put a price tag on CS2 and ask extra money to transfer skins over. They could've easily monetized it but they didn't.
CS2 is a half-assed sequel meant to be the bare minimum necessary to keep Valve’s cs money printer going.
Completely half-assed. They only:
Fucking lazy devs.
And they did it for free
what are you talking about CS makes them loads of money in micro transactions
They could've done nothing and CSGO still would've made them loads of money. They could've put a price tag on CS2 and ask extra money to transfer skins over. They could've easily monetized it but they didn't.
I'd say fuck deadlines or management over lazy devs, sure, there are some, but most of the time it's a deadline thing.
I like the smokes