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In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?

I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now visible-disgust

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[-] UlyssesT@hexbear.net 11 points 4 weeks ago

Me, when I entered this thread for the first time expecting some noncontroversial freeze-gamer dunking merriment:

[-] Nakoichi@hexbear.net 8 points 4 weeks ago

ADS struggle session fuck yeah

[-] Frank@hexbear.net 4 points 4 weeks ago

I've got 3,000 hours in arma. While you wear tearing the kingdom i was studying the accurate ballistic modelling of some made up gun "designed with input from cmmg". The very serious gun company that iirc produce tactical canned bacon at one point.

[-] UlyssesT@hexbear.net 4 points 4 weeks ago

I'm more of an Unreal Tournament ridiculous rocket acrobatics type, but I can appreciate the sheer dedication that ARMA goes through. It isn't just "we have rusty fences and name-drop US military weapons" realism pretenses. It even has the "be bored for hours BE FUCKING TERRIFIED FOR A FEW MINUTES" experience of actual combat, from what I hear.

[-] Frank@hexbear.net 2 points 4 weeks ago

We used to call it a hiking simulator.

[-] UlyssesT@hexbear.net 4 points 4 weeks ago

It's like hiking in Nova Scotia, a bit dangerously close to Sunnyvale Trailer Park, where shit could go down at any moment, especially if the Big Dirty goes wrong and the heavies are called in.

this post was submitted on 19 Aug 2024
73 points (98.7% liked)

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