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Let's discuss: 8-bit Era Games
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Better by which objective metric? Amount of content? Total size of game code and data? Got to disagree with you otherwise.
Like, half of the NES library is games riddled with bugs, or they are licensed games where the devs barely knew what they were doing so they just cranked out a piece of software that barely qualifies as a game. I'm not talking about the games that we remember. If you remember an NES game, even if you remember it as bad, I am 99% certain it isn't one of the dogshit games I'm thinking of. I'm not talking about like, Excitebike or Bubble Bobble or whatever. Those are classics, even if they've aged poorly. I'm talkin games like, Fester's Quest, or Mickey Mousecepade, or Jordan vs. Bird: One-on-One, or Time Lord. Games where just playing them feels bad.
But there are games that have the same problems today, they just look better because they have higher resolution assets but as still riddled with bugs and control issues.