[-] vhostym@lemmy.world 15 points 1 year ago

Relating to other people can be challenging if it is not something that comes to you naturally.

Let's say this happened to you personally. Maybe you saved the last of your money to take a chance and make something you wanted to be proud of, maybe Linus was someone you looked up to, maybe you worked countless days to design and redesign to get it perfect. How would Linus's initial response make you feel?

Let's say you give him the benefit of the doubt on the initial review. You wait, and try to work with him to get things set right, and you don't get a resolution. And then this happens. And you see his response where he still does not apologize or regret how he handled it.

How would you feel now? You put a lot of effort into all of this, to be shamed and belittled and have negative things said about your product and efforts for everyone to see.

If none of that would make you sad or upset, then you are able to shrug off a lot more than most people. Empathy is going to have to be something that you recognize you don't have, but still have to be able to show sympathy, because you don't want to invalidate the feelings of others. Try to understand their perspective if possible.

[-] vhostym@lemmy.world 4 points 1 year ago

If you play on a lower difficulty you may be able to do that depending on what you play. Though I'm unsure how well that will work unless you do hit and run tactics with a Rogue.

[-] vhostym@lemmy.world 18 points 1 year ago

What a bunch of bullshit propaganda and misrepresenting the sources cited in the article.

[-] vhostym@lemmy.world 29 points 1 year ago

Love hearing stories like this.

I always tell my players: the best sessions aren't the ones that are planned and executed perfectly. It's the sessions where things go tits up and you manage to find a way to prevail that stick with people.

[-] vhostym@lemmy.world 15 points 1 year ago

This is really the only answer. You will always be afraid to use something you are unfamiliar with or don't trust. Command line is very useful and quick once you learn it.

[-] vhostym@lemmy.world 16 points 1 year ago

I would be careful with this advice. If you are asking AI for an explanation of code, you may not have the experience to differentiate when it is correct and confidently incorrect.

[-] vhostym@lemmy.world 4 points 1 year ago

This has been bothering me the most. Is there some sort of fixed restriction causing this that is not editable as a video setting?

[-] vhostym@lemmy.world 9 points 1 year ago

That's really sweet. I hope you enjoy the beans.

[-] vhostym@lemmy.world 4 points 1 year ago

For me, balance issues are never the party vs. the monsters. I can tweak the monsters to make the encounters more challenging. Players want to feel powerful! Give them the tools over time to build the character they want to build.

It's power disparity within the group that has always been the biggest problem. If you have players that are very knowledgeable about the game and know how to build optimally, other players may feel like their character isn't good at anything because the more purposefully built characters will seem to be able to do so much more.

I usually have to balance that with custom feats or items to even things out. Disallowing multiclassing in 5e in my new campaign also helped. Too much front loading that encourage dips for the sake of dipping.

[-] vhostym@lemmy.world 4 points 1 year ago

Right now, subscribing for Ultra is like Patreon. The amount of work to get the app forked from the reddit version and integrated into Lemmy in the span of weeks from a technical perspective is amazing. Support if you love Sync and want it to continue. The features in the Coming Soon will come with time.

[-] vhostym@lemmy.world 2 points 1 year ago

Except for the years of development the dev has a track record for developing the same thing but for reddit. /s

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vhostym

joined 1 year ago