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This is brilliant!!!! 😂😂
I'm really curious how they're doing it, too! I'm making a multithreaded simulation game and the parts that can't multithread well are related to AI / character logic / tasks and errands / pathfinding, and anything to do with rendering.
I'm more about increasing spaces exponentially to really highlight how important each line is
public boolean function() {
if (method()) {
if (otherMethod()) {
for (Object o : list()) {
if (o.isAlive()) {
return false;
}
}
}
}
return true;
}
soundasleep
joined 1 year ago
I did it like three times, each time finding a new error... I gave up eventually :(