probskay

joined 1 week ago
[–] probskay@lemmy.world 1 points 6 days ago

Oh, don't get me wrong! I don't mean to resist the changes, because they do look nice. The scrolls are the only object that left me a thinking about their design, since I could tell it would be more difficult to keep the symbols straight in my mind. I'm not trying to trojan horse an argument about preserving old graphics in here lol

[–] probskay@lemmy.world 1 points 6 days ago

It's good to hear the new potion art is an improvement on that front! I've had to make some resources for work before, and there's a certain threshold of colors where it starts getting trick to properly accommodate colorblindness at times. I can get a couple of the potions being more fickle than the others

[–] probskay@lemmy.world 1 points 1 week ago (5 children)

Howdy! The new update looks cool and a lot of the new graphics look pretty nice, and I'm excited for the vault quest. It looks really cool!

I am a little bit concerned about the new graphics for the scrolls, specifically. The way the runes warp on the pages look more realistic, but can make them harder to parse at a glance, which can definitely be troublesome. I'm not sure there's a lot to do about that except maybe just have the old graphics still be useable with a toggle?

On the note of accessibility, I've also recommended the game to a couple of red-green colorblind friends, and they've definitely fumbled potions because they got colors mixed up. Would it be possible to implement some kind of setting to allow custom colors for potions, or maybe just an option to add a symbol to potions similarly to scrolls?

I know this is probably a fairly minor concern, all things given, but it's been on my mind since I got back into the game recently.