this post was submitted on 09 Sep 2026
27 points (100.0% liked)

Pixel Dungeon

2740 readers
6 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 3 years ago
MODERATORS
 

Hey Dungeoneers, Shattered v4.0.0 has been released!

v4.0.0 is arguably Shattered's biggest update yet! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments.

Read the Full Post Here

you are viewing a single comment's thread
view the rest of the comments
[–] probskay@lemmy.world 1 points 1 week ago (5 children)

Howdy! The new update looks cool and a lot of the new graphics look pretty nice, and I'm excited for the vault quest. It looks really cool!

I am a little bit concerned about the new graphics for the scrolls, specifically. The way the runes warp on the pages look more realistic, but can make them harder to parse at a glance, which can definitely be troublesome. I'm not sure there's a lot to do about that except maybe just have the old graphics still be useable with a toggle?

On the note of accessibility, I've also recommended the game to a couple of red-green colorblind friends, and they've definitely fumbled potions because they got colors mixed up. Would it be possible to implement some kind of setting to allow custom colors for potions, or maybe just an option to add a symbol to potions similarly to scrolls?

I know this is probably a fairly minor concern, all things given, but it's been on my mind since I got back into the game recently.

[–] 00_Evan@lemmy.world 3 points 1 week ago (1 children)

I'm afraid I don't usually put in toggles to revert changes made by updates, or revert them in general, and this time isn't an exception. I understand the hesitance about new art, but this isn't the first time Shattered has had major art changes, it's not the first time people have been resistant to them, and if the past is anything to go on then people will end up getting used to these changes and will see them as an improvement.

As for colorblind stuff, I have made some specific tweaks for them and will continue to do so as major things are brought to my attention. I'd rather just try and make the base game reasonably playable for everyone than support separate colors for different users. This is partly why potions have little icons to denote their function once you've IDed them.

[–] probskay@lemmy.world 1 points 6 days ago

Oh, don't get me wrong! I don't mean to resist the changes, because they do look nice. The scrolls are the only object that left me a thinking about their design, since I could tell it would be more difficult to keep the symbols straight in my mind. I'm not trying to trojan horse an argument about preserving old graphics in here lol

load more comments (3 replies)