Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

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We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Howdy! The new update looks cool and a lot of the new graphics look pretty nice, and I'm excited for the vault quest. It looks really cool!
I am a little bit concerned about the new graphics for the scrolls, specifically. The way the runes warp on the pages look more realistic, but can make them harder to parse at a glance, which can definitely be troublesome. I'm not sure there's a lot to do about that except maybe just have the old graphics still be useable with a toggle?
On the note of accessibility, I've also recommended the game to a couple of red-green colorblind friends, and they've definitely fumbled potions because they got colors mixed up. Would it be possible to implement some kind of setting to allow custom colors for potions, or maybe just an option to add a symbol to potions similarly to scrolls?
I know this is probably a fairly minor concern, all things given, but it's been on my mind since I got back into the game recently.
As someone with red-green colorblindness, I think the newer prtion art is actually slightly easier to differentiate than the old art, although I still have some trouble with golden and jade potions. I've just trained myself to always actually look at the description for a potion, which tells me what color it is. The seeds have been a lateral move, since I still can't really tell apart sungrass and swiftthistle, and now mageroyal looks like stormvine instead of sorrowmoss. The earliest tease art of the scrolls and runestones was absolutely terrible for me, but the final version is better. I think it's largely just going to be a matter of getting used to it, and I really like a lot of the new art.
It's good to hear the new potion art is an improvement on that front! I've had to make some resources for work before, and there's a certain threshold of colors where it starts getting trick to properly accommodate colorblindness at times. I can get a couple of the potions being more fickle than the others