[-] nxn@biglemmowski.win 1 points 1 month ago* (last edited 1 month ago)

To keep a modicum of privacy and openness, the web is de-facto dependent on Firefox continuing to exist in the medium term. And it has to be paid for somehow.

The web today has no privacy or openness. It has gmail accounts, russian propaganda bots, and AI SEO article spam. Does it matter which rose tinted browser you care to view or interact with this shit through? I'm approaching 40 and the web has been a fundamental part of my life to the point that I am sometimes bewildered about what I'd do without it. It is a sinking ship though, and at this point I'm much more interested in seeing alternatives to HTTP rather than trying to save the mess we built on-top of it.

[-] nxn@biglemmowski.win 1 points 1 month ago

To clarify it doesn't get disconnected. It just periodically doesn't recognize that a storage device got plugged in or, alternatively, that there was one plugged in at the time that the laptop was powered on.

But no, I haven't contacted them about it yet. I need to first check if there's any dmesg/journalctl events happening that might be worth following up on before contacting support. Primarily because I don't recall having any issues like that when I had Windows installed so I'm not convinced yet that it is a hardware fault.

[-] nxn@biglemmowski.win 1 points 1 month ago* (last edited 1 month ago)

If you're comfortable soldering I believe they do offer a free CMOS battery substitution module to help with what you're describing: https://guides.frame.work/Guide/RTC+Battery+Substitution+on+11th+Gen+Intel%C2%AE+Core%E2%84%A2/203

[-] nxn@biglemmowski.win 3 points 1 month ago

11th gen Intel Framework 13 and using Pop_OS. I have many USB related annoyances. For example, when I'm using their USB-A expansion cards that they state support USB 3.2 Gen 2 I am unable to get more than 30MB/s. If I use the same device but through a USB-A to USB-C adapter and a USB-C expansion card I see 500-800MB/s.

I also have some weird issue where USB devices sometimes just don't show up when plugged in, or if I boot with them plugged in. Re-inserting the device usually fixes it. I was assuming it might have been a hardware problem at first, but it happens on every port regardless of what device it is regardless of if it's through a USB-A or USB-C card. Not sure what's going on or how to really go about debugging issues like this.

[-] nxn@biglemmowski.win 1 points 1 month ago* (last edited 1 month ago)

Yes, 30 FPS at best just makes my inputs feel laggy, but usually it also strains my eyes and has given me actual migraines. Bloodborne was the worst offender because of the need to focus on choppy animations of bosses.

I've already answered the PC build question, but to summarize: any comparable build to a PS 5 Pro that uses new components from brands that make reliable hardware typically cost over one grand USD. Also most people that I see recommend these builds typically don't even bother including peripherals like a controller and kb+m in the cost. Not to mention that by going into the budget gaming PC route will also generally require additional time to tinker with graphic settings in each game to try and get adequate performance.

Anyway, I've done this before, I had a higher end PC in my living room hooked up to my TV a few years ago. The experience wasn't terrible, but also wasn't as good as just having a console where everything is designed to be operated via controller. So honestly I don't see the point of paying extra money for something that seems like the worse option for me.

I'll be building a higher end gaming PC with a 480hz OLED display in mind next year, but yeah, I won't be using that from a couch.

[-] nxn@biglemmowski.win -5 points 1 month ago
[-] nxn@biglemmowski.win 3 points 1 month ago

You can use a controller on PC and also connect to this display with the same responsiveness and colors.

I've done this in the past when I had a desktop near my living room TV. I don't these days and the experience wasn't good enough to justify rearranging my house rather than simply buying a console.

Also, to get ahead of the people that are already twitching at the opportunity to inform me that I could build a dedicated PC just to keep next to my TV for gaming: Sure, but the cost of building one with similar performance to the pro, while using new components and avoiding Ali Express brands that may start a house fire one random evening, is over 1 grand at a minimum.

I always thought consoles were for the exclusive games and to play with friends, not performance or graphics.

Please, by all means, go email Sony and tell them to not bother with PS6. Tell Nintendo to drop what they're doing with the Switch 2. Us console gamers simply don't care about performance or graphic upgrades. Surely they should have learned this by now.

[-] nxn@biglemmowski.win 3 points 1 month ago* (last edited 1 month ago)

Because to me it is a worthwhile upgrade. If you compare the image quality in FF7 Rebirth specifically in the 60 FPS modes the differences are significant. The new ray tracing features in F1 2024 for the pro also made a big impact on how that game looks.

In general, I don't like gaming at 30 FPS and I've been noticing that developers don't always do a good job with their choices when dialing it back to get 60 FPS. For example, I'm holding off on buying Black Myth Wukong because their performance mode looks flawed right now, and I don't want to play it at 30 either.

[-] nxn@biglemmowski.win 2 points 1 month ago

There are keyboards with hall-effect/magnetic switches that allow precise measurement of how much any given key is held down. With that said it's be possible to map the signals from WASD to emulate a controller's left stick (at least in games that allow simultaneous kb+m and controller inputs, but that's fairly common in my experience).

I have a keyboard like that on pre-order and I'm definitely looking forward to trying it. 4mm of travel isn't much, but it should still be better than a binary signal.

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nxn

joined 1 month ago