miaomix

joined 8 months ago
[–] miaomix@lemmy.myserv.one 1 points 4 days ago

Hmm, does it do this if you install the debug build instead?

[–] miaomix@lemmy.myserv.one 2 points 6 days ago* (last edited 6 days ago) (2 children)

Sorry, that's a holdover from Re-ArRanged PD. I'll check to see how to turn that off for manual installation.

EDIT: It'd be great if you could provide more details. Where does the connection to Google pop up?

 

Seedfinder is back! I reworked it entirely based on Electrochecker's updated shpd-toolkit. It can handle seed searching, seed scouting, and daily run scouting.

I have reworked the base Samurai class, as well as the Auraslasher subclass. Changes are not set in stone and could change based on feedback. he aim is to make the Sheath a little more meaningful than before. Also, tie the class more strongly with melee weapons, but keep ways to take advantage of missile weapons. I hope I haven't over-tuned the changes, but wouldn't be surprised if I did. Please try out the changes and let me know.

Link to release on GitHub (EDIT: released v0.0.8a hotfix for a crash)

[–] miaomix@lemmy.myserv.one 1 points 1 week ago

The gif isn't loading btw.

 

I realized that I forgot to post new releases on Lemmy. Estranged PD is up to v0.0.7 now, with more changes coming.

Link to Release on GitHub

Highlights

  • Rework of the Blueprints system to reduce complexity.
  • Natural Blueprint generation to increase accessibility.
  • More hit/miss and critical damage icons.
  • Cell labels to indicate alternate behavior on certain actions.
  • Non-debug android build.
  • Reworked Dried Rose Ghost ally. It now uses the hero's ammo, but can also shoot bows.
  • Reduced Melee Weapon pool; reworked Katanas and Sniper Rifle bullets.
  • Reduced ammo generation so that running out is a real possibility.

For more details, check the in-game changelog.

What's Next?

I'm working to get seedfinder working again, and trying to rework on Samurai and at least 1 subclass.

[–] miaomix@lemmy.myserv.one 4 points 1 week ago (1 children)

https://www.redblobgames.com/grids/hexagons/ A guide that explains the mechanics of hex-grid systems. This mod seems to use the "odd-q" configuration from that guide, btw.

[–] miaomix@lemmy.myserv.one 1 points 1 month ago

Shit, yeah, accidentally bombed the link by uploading a picture. Thanks for the catch.

7
submitted 1 month ago* (last edited 1 month ago) by miaomix@lemmy.myserv.one to c/pixeldungeon@lemmy.world
 

As some of you might know, due to personal reasons, Cocoa (Hoto-Mocha) announced that they have stopped working on Re-Arranged PD, a mod that had a sizable number of players.

As a pet project, I've started a follow-up mod that tries to fill in the content gaps left by their departure, as well as continuing to pull in new content from Shattered. Some of the highlighted changes are:

  • Old Amulet effect for Warrior, which upgrades the Broken Seal
  • Veteran rework, which tries to give the subclass more identity of its own
  • Various text and bug fixes

I would like your help with playtesting and advice. If you liked RPD, I hope you will like my mod too. Thank you.

Edit: This got lost while making my post: v0.0.3 Release Link

[–] miaomix@lemmy.myserv.one 1 points 2 months ago* (last edited 2 months ago)

From the releases, there are 3rd subclasses for each SPD class now, and a new Explorer class. New items and alchemy but I can't tell what they are before installing and playing...

ETA: from commit history it seems to be mainly based on SPD v3.1.1? But I'm seeing later commits that mention "new Shattered content" without any merges, so I'm a little confused.

[–] miaomix@lemmy.myserv.one 3 points 8 months ago (1 children)

Any plans to publish the APK?