I love playing these in RearrangedPD, this is going to be so much fun!
Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

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venom needing 3 turns sounds extremely bad?
The poison amount has been boosted significantly from its earlier version, though I am willing to change up the numbers more if it ends up needing it.
Should be careful, it might be too strong, maybe keep the consideration of it needing 2 turns instead
"doesn't apply if the regular attack would have killed the enemy."
And like magic all my worries vanished.
Yeah that came up pretty quick while I was play testing. Bleeding for more than the enemy's hp means they get a hit in before death and felt TERRIBLE.
Yeah. That would have been infuriating.
So, why exactly? I thought that you removed them because you wanted enchantments to be less about directly increasing the damage?
You'll notice that I've changed both of these enchantments so that they don't just add more damage to your attack without thought. Venemous is on a bigger delay, and vorpal outright replaces the damage of the regular hit. This is a bit more like blazing, which also have tradeoffs for its extra damage.
The gif isn't loading btw.