https://www.redblobgames.com/grids/hexagons/ A guide that explains the mechanics of hex-grid systems. This mod seems to use the "odd-q" configuration from that guide, btw.
Pixel Dungeon
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WOW, this is a handy resource! thanks for sharing
Neat! I think there's a lot of unexplored space in non-rectangular grids for roguelikes. HyperRogue is a pretty cool exploration of that space:
HyperRogue is a turn-based game in which the player controls one character exploring a world based on hyperbolic geometry, with cells arranged as a truncated order-7 triangular tiling by default (with a few exceptions). The player can also choose to play on some other tilings and honeycombs in two and three dimensions, in all eight Thurston geometries, along with a variety of quotient spaces. It borrows procedural generation and permadeath from the roguelike genre, and puzzle-based combat of Deadly Rooms of Death.
I fell in love with HyperRogue just a few weeks ago! Sometimes I dream of porting PD mechanics/content to RogueViz