jeeva

joined 3 years ago
[–] jeeva@lemmy.world 5 points 15 hours ago* (last edited 15 hours ago) (1 children)

I got in the queue on the first day of availability (June 22nd/26th), and have not yet got a purchase opportunity.

UK.

Edit: well, heck. Just found an email I missed. August 20th.

[–] jeeva@lemmy.world 1 points 1 week ago
This message was just sent to Team XBOX employees globally.

Team,

The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we’ve helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.

In recent weeks, we’ve seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.

These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating. 

I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. 

Our priorities aren’t changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology without abandoning the work already underway. 

Asha
[–] jeeva@lemmy.world 2 points 2 weeks ago

Worth noting, perhaps, that this game is A-OK with mods being made for it, as far as I can tell.

[–] jeeva@lemmy.world 1 points 2 weeks ago

There's even a German word for it! Sitzpinkler. Surveys show it's popularity amongst German men.

[–] jeeva@lemmy.world 2 points 2 weeks ago (1 children)

Well, okay, the article is talking about metacritic, so it's unlikely that steam scores directly impacted that. It may also not be talking about the user rating.

[–] jeeva@lemmy.world 1 points 3 weeks ago

Ok, I'm looking at the Nintendo UK store (https://store.nintendo.com/en-gb) and seeing unreleased/latest first party games at £58.99.

Have you got a specific example?

Searched some more, I see that Mario Kart World standalone launched at 79.99, but nothing else so far. Maybe I'm missing something else!

[–] jeeva@lemmy.world 1 points 3 weeks ago (2 children)

That two things seem unrelated, and looking at Steam seems to be untrue in general.

I'm actually unsure I could point at a base game that was more expensive, though if you'd like to I'll admit I'm wrong on that part!

[–] jeeva@lemmy.world 2 points 3 weeks ago

I'm afraid my VR is currently via Windows, so I can't currently answer your first question.

It has been entirely play, though, as I didn't even bother plugging the wireless adapter in yet (had been curious about streaming via my network to another, less cramped room and it works really well!)

I had a look through the various settings to try and see if there was anything I wanted to tweak immediately, but didn't adjust anything yet and have been having a good experience.

[–] jeeva@lemmy.world 5 points 3 weeks ago (5 children)

Happy to answer any questions folk have, as I was lucky enough to get one. (Not OP, or the video creator)

[–] jeeva@lemmy.world 2 points 3 weeks ago (4 children)

Looks to be $79.99 / £69.99, which is actually more expensive than other games, yes.

But very true on the optional.

[–] jeeva@lemmy.world 0 points 1 month ago

I think I commented on a post asking why, once. Zero response. I've had them blocked for ages, but honestly would ban them if I was in a position to do so - it adds nothing but noise to the world.

 

...now I just need the bit from Analogue. 😅

 

Is anyone else heading to Antwerp this week?

I'll be there, and I'm really looking forward to the content, the people, and the general excitement!

 
view more: next ›