[-] cottonmon@lemmy.world 13 points 1 month ago

It's kind of weird too since they sell PS5s in regions where PSN isn't officially supported.

[-] cottonmon@lemmy.world 15 points 3 months ago

I guess the guy doesn't consider roman senators to be rogues. Probably gave advantage for the surprise attack though.

[-] cottonmon@lemmy.world 14 points 3 months ago

I call those professional wrestlers

[-] cottonmon@lemmy.world 9 points 5 months ago

Aren't demos kind of making a comeback? I've played lots of demos on Steam.

[-] cottonmon@lemmy.world 16 points 6 months ago* (last edited 6 months ago)

Not the person you're replying to, but from what I've read before Valve is kind of notorious for this because they do encourage people to work on what they want. The problem with this is that it also means it's hard to get support for your project. For example, in order to get Half-Life: Alyx pushed out, they had to suspend that policy of working only on things that make them happy.

Here's a quote from the wiki article about HL: Alyx's development:

Valve abandoned episodic development and made several failed attempts to develop further Half-Life projects. Walker blamed the lack of progress on Valve's flat management structure, whereby employees decide what to work on themselves. He said the team eventually decided they would be happier if they worked together on a large project, even if it was not their preferred choice.

Here's some additional info on how they work from an interview:

Robin Walker: We started in February of 2016, I think, with a small team, and we brought out a small prototype. Then people started to play that, understood what we were trying to do afterward, and started joining up. We had 80 people on the team when we were about midway through. The exact size of the team I wouldn’t be able to tell you. The way things work at Valve, people organically join once they’ve finished up what they were doing before, and if what you’re doing makes sense to them. So it was always full steam ahead, I guess, but not in the sense that all 80 people were there from day one.

Jane Ng: I joined the project last year, I think. People just sort of see that “Hey, this project’s getting pretty cool,” and then they roll their desks over when they’re done with whatever they were doing.

[-] cottonmon@lemmy.world 10 points 6 months ago* (last edited 6 months ago)

I understand that it's normal, but the argument still doesn't make sense for the purposes of this discussion. For people who do use Linux, it is worthless since they can't use it. I also can't blame Linux users for not liking a company that has been hostile to them (i.e. removing Linux support from a game that had it.) You're just reinforcing that Steam is a better option for them.

[-] cottonmon@lemmy.world 9 points 6 months ago

Based on the other poster above, it was the Darwinia devs who reached out to Steam. So Darwinia isn't a particularly good example either.

[-] cottonmon@lemmy.world 14 points 8 months ago* (last edited 8 months ago)

I can't help but feel this stance is because of a recent fuck up where a person hosting a tournament didn't turn off his nude Chun-Li mod while streaming it.

[-] cottonmon@lemmy.world 14 points 11 months ago

They decided to go John Oliver only too, except people are now posting normal content and just putting a small John Oliver somewhere in the original picture.

[-] cottonmon@lemmy.world 10 points 11 months ago

This is also why I don't mind the John Oliver stuff. It's interesting for now, but it will get boring. I just hope it doesn't get stupid like what happened on r/aww

[-] cottonmon@lemmy.world 11 points 11 months ago

Here's a super hot take. The N64 is not a bad controller. It's especially good for first person shooters.

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cottonmon

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