Saledovil

joined 2 years ago
[–] Saledovil@sh.itjust.works 3 points 2 hours ago

Only the "find a mate" bit shows that you're making a joke.

[–] Saledovil@sh.itjust.works 1 points 3 hours ago (1 children)

Did they though? Don't they control Open AI to the point where they could force Open AI to keep Sam Altman as CEO?

[–] Saledovil@sh.itjust.works 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

That, for example, didn’t work for the mob

And yet, it's oddly difficult to convict a mob boss. Only when it was made illegal to be a member of the mob in the first place (RICO-act) was the US able to meaningfully push back the American mafia. Seems like it works to me.

(Doubly so since this was a video chat and the AI-created girl was not made up to look like a 21-year old play-acting 14.)

That is indeed a piece of evidence the prosecution could use to successfully get a conviction, because it disproves the assertion that the person thought they were chatting with an adult. Why didn't you bring this up earlier? You'd make a terrible lawyer. And the fact that you bring it up as an afterthought shows that you don't think of it is important. It's almost like you care more about what the person has been accused of, rather than whether they actually did it.

Also, please stop acting as an apologist for pædos. It’s really kind of gross. (And go ahead and bring in the pædo-evasion: "AKSCHUALLY IT’S EPHEBOPHILIA!)

I'm defending the god given right of every man to a fair trial, whatever they may be accused of. Your belief that basic rights go out the window once the crime somebody is accused is significantly heinous enough is antithetical to rule of law and harmful to society as a whole. And, ironically, it makes it easier for real criminals to evade justice by making it easier to convict the innocent.

[–] Saledovil@sh.itjust.works -1 points 4 hours ago (5 children)

Thing is, in a criminal case, the prosecution needs to prove the defendant's guilt, hence they would need to prove that the defendant though they were pursuing somebody underage. How would they go about this?

[–] Saledovil@sh.itjust.works 14 points 2 days ago* (last edited 2 days ago) (1 children)

Virginia Foxx brought up the national debt in her reply. (Which is somehow never a concern when giving tax cuts to the rich or raising the military budget).

How to solve the national debt in 1 simple step:

  1. Don't pay it.
[–] Saledovil@sh.itjust.works 7 points 2 days ago

Law of Headlines: If it's a yes/no question, the answer is "No".

[–] Saledovil@sh.itjust.works 2 points 4 days ago

Hey, China, you could get a king's ransom for any of those.

[–] Saledovil@sh.itjust.works 4 points 1 week ago

What is a four dimensional cube?

2 three dimensional cubes, A and B, and each corner in A is connected by a new edge to it's equivalent corner in B. This is also called a tesseract.

What is a two dimensional cube?

A square.

In general, if you have an n-dimensional cube, you can get an n+1 dimensional cube by doubling it, and connecting each corner with it's equivalent corner.

A 0-dimensional cube is just a single dot.

A 1-dimensional cube is a two dots, connected by a line.

A 2-dimensional cube is 2 lines, connected. Also called a square.

A 3-dimensional cube is 2 squares, connected. Also called, well, a cube.

A 4-dimensional cube is 2 cubes, connected. Also called a tesseract.

A 5-dimensional cube is 2 tesseracts, connected.

In general, this is called the n-dimensional hypercube.

And continuing this, each edge on an n-dimensional cube will, together with its copy and the two edges connecting it to its copy, form another face on the n+1 dimensional cube. This new face will border exactly one face on the original cube, and one face on the copy. It's also bordered by two other connecting faces.

So, basically, if I start out on a face on the original cube, I can walk onto a connecting face, and then walk around all four connecting faces, and walk to the copy face. From there, I walk to another copy face, over the four connecting faces, and then back to the original cube. This way I should be able to continue going back and fourth between the cube and the copy, always walking across all the connecting faces.

I got a rubics cube here, with sides white, red, blue, orange, green, and yellow. For each of these faces, there exist 5 additional ones on the tesseract. For white: white, white_copy, and white_c1 to white_c4.

The solution is white, white_c1, white_c2, white_c3, white_c4, white_copy, red_copy, red_c1, red_c2, red_c3, red_c4, red, green, green_c1, green_c2, green_c3, green_c4, green_copy, orange_copy, orange_c1, orange_c2, orange_c3, orange_c4, orange, blue, blue_c1, blue_c2, blue_c3, blue_c4, blue_copy, yellow_copy, yellow_c1, yellow_c2, yellow_c3, yellow_c5, yellow.

[–] Saledovil@sh.itjust.works 7 points 2 weeks ago

They are destroying houses so that the residents don't return, which is displacement, which in turn is genocide.

[–] Saledovil@sh.itjust.works 5 points 2 weeks ago

Cartels loosing members is in general good. UAE produces more oil means lower profit margins for oil producers, and less money for pro fossil fuel lobbying.

[–] Saledovil@sh.itjust.works 14 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Luckily, the Ukraine War has shown that Russia isn't ready to fight, either. Also, it's the US fighting in Iran, not Nato. Though the US is the strongest nato member.

 

I think I'm sort of overspending on the CPU and the monitor. Could anybody offer some advice?

 

Hello, as stated in the title, I used to be able to generate a batch of 4 images, but when I try to do this now, I get the following error: CUDA out of memory. Tried to allocate 4.50 GiB. GPU 0 has a total capacity of 7.78 GiB of which 780.00 MiB is free. Including non-PyTorch memory, this process has 6.57 GiB memory in use. Of the allocated memory 6.37 GiB is allocated by PyTorch, and 56.09 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management

This started happening right after I updated SD.Next to the most recent version. I don't know which version I was using beforehand, since I don't update it frequently. I assume it installed it sometime around April this year.

I'm using a NVIDIA Geforce RTX 2070.

Does anybody have any idea what I could try?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

view more: next ›