Saledovil

joined 2 years ago
[–] Saledovil@sh.itjust.works 1 points 16 hours ago

Yeah, that is a problem.

And thanks for the compliment.

[–] Saledovil@sh.itjust.works 2 points 21 hours ago (1 children)

I'm only familiar with how deprecation works in Gernany, but here, deducting that 10,000$ printer in one go would not fly. Since the reduced profit would also reduce your tax burden.

[–] Saledovil@sh.itjust.works 2 points 1 day ago (1 children)

Well, if Grace is already well known, then her public key should be available.

[–] Saledovil@sh.itjust.works 1 points 1 day ago (3 children)

Bob would have to know and trust Grace beforehand. Grace could be the IRS, for example. The idea here being to have somebody who already knows your age vouch for your age.

[–] Saledovil@sh.itjust.works 4 points 1 day ago (1 children)

We could just make the middle man somebody who already needs that information, e.g. the IRS.

[–] Saledovil@sh.itjust.works 4 points 1 day ago (11 children)

Here's my idea: Bob gives Alice a token, assigning her an unique random number n. Alice goes to Grace and tells her, "Somebody assigned me number n, can you verify that I'm allowed?" Grace then writes: "User n is allowed, signed Grace". Alice then takes this letter and shows it to Bob. Bob now knows that Alice is allowed, but nothing else. Grace only knows that somebody wanted to know that Alice is allowed, not who that somebody is.

Of note here: This system does nothing to protect against an allowed user helping a not allowed user to gain access, but I don't think it's possible to protect against traitorous users.

[–] Saledovil@sh.itjust.works 1 points 1 day ago

Same way you short anything else, you borrow it, sell it, and then buy it back once the price has dropped, and return it.

[–] Saledovil@sh.itjust.works 3 points 2 days ago (1 children)

Investors could be bailed out. As in you invested 10e11$, so now the government gives you that money back.

[–] Saledovil@sh.itjust.works 1 points 2 days ago (2 children)

What does PI mean (first sentence of your post)?

[–] Saledovil@sh.itjust.works 3 points 3 days ago

Really good ability to locate the source of a sound.

[–] Saledovil@sh.itjust.works 1 points 3 days ago

A potential strategy could be attacking Democrat seats. If a pressure group can show that they can oust a Democrat, they should be able to use that threat to influence others.

[–] Saledovil@sh.itjust.works 8 points 4 days ago

Eh, that could also include sales revenue, of which Valve pays out 70% to right holders.

 

I think I'm sort of overspending on the CPU and the monitor. Could anybody offer some advice?

 

Hello, as stated in the title, I used to be able to generate a batch of 4 images, but when I try to do this now, I get the following error: CUDA out of memory. Tried to allocate 4.50 GiB. GPU 0 has a total capacity of 7.78 GiB of which 780.00 MiB is free. Including non-PyTorch memory, this process has 6.57 GiB memory in use. Of the allocated memory 6.37 GiB is allocated by PyTorch, and 56.09 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management

This started happening right after I updated SD.Next to the most recent version. I don't know which version I was using beforehand, since I don't update it frequently. I assume it installed it sometime around April this year.

I'm using a NVIDIA Geforce RTX 2070.

Does anybody have any idea what I could try?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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