OP: "No one has predicted the end of the world in a while" Lemmy: "It's the end times, the end times have come!"
PhineaZ
I have to agree, their stealth has become a serious threat now. Before you could generally spot them easily, it was the determination and moment of surprise were they got you. Now a wounded but hidden stalker remains a concern.
REcharge, not charge up. Haven't confirmed in-game, but I am FAIRLY sure you misunderstood that one. Keep Diving!
Wo ist Guido, wenn man ihn (nicht) braucht?
Who keeps downvoting these and why?
This is being paraded up and down through German newspapers right now ... I don't know, it feels like a non-issue that is being give way more drama than it deserves. They did extend the operation of the power plants in the end. All went well and we probably could have done it without. What else do these people want?
Real heroes pick AT-Mines to maximise war crimes - also, it rhymes
Somewhat. Everyone contributes to the same goal (or doesn't contribute) by playing missions. The missions themselves are 1-4 players Co-op (with intense amount of "co-op" aka friendly fire)
Diese Leute brauchen doch Hilfe, was zum Geier?
You can test your hypothesis of "no, it doesn't" pretty easily. Feel free to report back with results and method used.
I dearly hope they add the AT mines from the first game back in. You could upgrade the normal mines to also damage/destroy bug tanks and the like and these just slayed if you were one or two divers short. Short cooldown, deployed in a wide line (not circular like it is now) and devastating - my favourite stratagem. Unexploded ordnance disposal? Just add more unexploded ordnance to the perimeter!
That's the spirit, darling!