Plus I felt python was too new and would skip a lot of core programming skills id just like to know. Im not super interested in doing it the new way with all the helpers, or I wont feel like I learned anything.
Okay, you definitely want to learn C then. C# and C++ both add a ton of helpers. C# has a massive runtime environment that's opaque and a little bit weird, and C++ has a massive compile-time environment that's opaque and very weird. It's sort of pick your poison. If you learn C and get skilled with it, you'll be well set up for understanding what is actually going on and having strong fundamentals that will set you up well for whatever higher-level language you want to learn in the future.
Put another way: C# will hide just as many of the fundamentals and hardcore details from you as python will, it'll just do it in a weird and counterintuitive fashion that will make it more confusing and with more weird C#-specific details.
I'd eventually like to learn unity as well so i decided on c#
I would actually just cut out the middleman and start with the Unity editor then. It actually might be a really good introduction to the nature of programming in general without throwing a bunch of extra nonsense at you, and in a really motivating format.
I do have the .net sdk and it seems to try to compile a simple program, it just throws errors even on an example program that shouldn't have any. Im sure its something dumb.
What's the program and what's the error? I'm happy to help if something jumps out at me. I'm voicing my opinion otherwise on what might be better ways to attack this all in general, but I'm sure me or people here can help sort out the issues if you really want to take this approach and you're just getting stuck on something simple.
The headline isn't clear. The article goes into quite a lot of detail (the situation is much more complex, and the headline is probably a pretty misleading summary) and is perfectly clear.