PDFuego

joined 2 years ago
[–] PDFuego@lemmy.world 15 points 1 week ago (21 children)

state laws will be updated to limit firearms owners to four guns for recreational use and 10 guns for commercial and farming use

The country’s gun lobby has opposed the plan, describing it as “the fight of our lives.”

🙄

[–] PDFuego@lemmy.world 11 points 1 week ago (1 children)

Yeah I know, but we're shitposting

[–] PDFuego@lemmy.world 27 points 1 week ago (9 children)

Same enemies

XCOM Enemy Unknown

XCOM 2

[–] PDFuego@lemmy.world 73 points 1 week ago* (last edited 1 week ago) (1 children)

Just regarding the post title, John Birch died 14 years before the JBS was founded and had nothing to do with them. They considered him a martyr because he was killed by a Chinese Communist during an assignment so they used him as a symbol of anti-Communism. James Doolittle, a wartime pilot and possibly Birch's friend (maybe they just worked together, not sure exactly and I don't feel like looking into it further), said in his autobiography:

"[Birch] had no way of knowing that the John Birch Society, a highly vocal postwar anti-communist organization, would be named after him because its founders believed him to be the 'first casualty of World War III.' I feel sure he would not have approved."

As usual it's these far right assholes hiding behind something/someone more respectable to launder their bullshit.

[–] PDFuego@lemmy.world 20 points 1 week ago

🌎🧑‍🚀🔫🧑‍🚀

[–] PDFuego@lemmy.world 3 points 1 week ago

Worst Spot (Attempt at a big moment in a match)
Moose/Cardona/others fail to even try to catch Leon Slater from a 16' leap. (60%)

I'm still irrationally annoyed about this one. The whole "risk vs reward" thing is dead these days because everyone's a spot monkey and it sucks because I used to love that sort of thing when we didn't see it 10 times every show, maybe I'm just getting old. That should have won him the match, or, since he missed, ended it for him. Once he hit the ground that should have been it, do not move again. But no they have to stick to the plan instead of telling an actual in-ring story so he jumps straight back up, gets into the ring and then gets attacked. What's the point?

[–] PDFuego@lemmy.world 48 points 2 weeks ago

Acting ICE Director Todd Lyons said in a recent interview that his agency intended to probe anti-fascist and anti-ICE protesters and those that support them. “We are going to track the money. We are going to track these ringleaders.” He went on to claim, without evidence, that many of the protesters in Chicago were “professional agitators that are being brought in.”

Why bother, just listen to any right wing political commentator over the last 10 years, it's all George Soros right?

[–] PDFuego@lemmy.world 1 points 2 weeks ago

City populations are measured using satellite-mapped urban footprints for global consistency.

Is global consistency more important than accuracy? This says Perth has 1.1M people, which is a pretty huge difference from the actual 2.3M. Seems useless. I guess that means it's twice as spread out as whatever the standard is, but then make that map instead.

[–] PDFuego@lemmy.world 21 points 3 weeks ago

Anyone who celebrates anything that isn't relevant to me personally is an idiot.

[–] PDFuego@lemmy.world 2 points 1 month ago

I'm in the postgame and I haven't even seen a Frigibax yet. Judging by the gaps in the dex, that, Rotom, and Gimmighoul (though I evolved & returned the one in the sidequest so at least it's registered) are the only normal mons I'm missing, assuming everything between the last mega rogue & the final boss are legendaries.

Since they appear to all be returning in future seasons, I might just wait for the last one. It only takes like 12 minutes but I still don't want to do it. If I miss out it's not like I was going to use it anyway so whatever.

 

Industopia is coming along nicely. I redesigned the plate to use fewer materials and about half of the individual parts for performance reasons. It uses steel now which was dumb, a lot of this session was waiting for my very inadequate surface steel factory to give me enough beams to keep building. That was the first (and so far only) thing I made sure I was producing up top asap.

I've got the iron, concrete and coal storage up, plus steel ingot & beam production. Next time I can play I just need to set up the steel pipe & encased pipe factory, then I can dismantle one of my few factories on the surface. After that the ironworks is probably next, then copper. By that point the surface will only have a power plant and a bunch of mines/smelteries (no point bringing ore up here to smelt, if something doesn't have other uses I'll just process it down below).

I've got 2 trucks and a tractor zipping around, I could watch them all day. Can't wait to get some more vehicles moving, I'll probably chuck in a time lapse when it looks a bit busier.

I definitely need to set up the fuel production sooner rather than later though, everything is currently sharing a single petrol station and it will most certainly become a problem. The first time I played the game I had dozens of trains but only a handful of road vehicles throughout the map, I'm hoping my road system is good enough, but I really don't know much about these vehicles or how they work. The fun, as they say, is in finding out.

Here's the plan:

I think that's everything except radioactive stuff. If I don't burn out by the end of the game (assuming I make it that far) I might expand into nuclear power. Dunno. I'll likely replace the portal hub with a drone base to have project parts flown in for delivery.

Now that I have a roadmap I don't really need the pillars for signage, but they're still nice for motivational messages I guess.

Oh and the first project of this session was to build a hypertube so I don't need to die of old age waiting for the lifts. If anyone was wondering how long that'd last there you go.

16
submitted 6 months ago* (last edited 6 months ago) by PDFuego@lemmy.world to c/satisfactory@lemmy.world
 

Today has been a fun day. I've been rolling this idea around in my head for months, and finally got around to starting a new game last week. Today I began construction of Industopia.

Industopia is going to be an entire city built about 600m above the surface (high enough that I'll never run into mountains or anything) but sadly as you'll see in these screenshots I appear to be inside the clouds so everything looks kind of rubbish. Turning off fog makes the world boundaries in the distance look awful, but I might end up having to do it anyway just to be able to tolerate playing up here🤷

You might want to bring snacks, this is a long ride in the lift. There are 3 lifts in total because they can only reach about 200m each. The two exchange floors on the way up are nothing special, I didn't take pics. I used a lot of chrome and lit-up emissive beams (mod) because I wanted it to be gaudy and excessive.

The underside of the plate is unnecessarily detailed. It has a bunch of the 4m thick steel beams, plus some lit up ones for flavour, then a layer of concrete foundations before the actual foundations that get built on. This balloons out the material cost, but... well whatever. I'm not super thrilled with how it turned out, but I didn't dislike it enough to bother changing it.

Say goodbye to the yucky surface world. All that green, all that life. Horrible.

Here we are. Yeah, that's it so far. The plan is to have a big road grid (it was originally going to use trains but the design I was putting together in my head was getting obscenely big and complicated), with 8x8 factory plots. The build area for the factories will be 6x6 but as high as needed vertically, then the outside has space for truck stops. I was also going to have a train line coming up here for resource deliveries from the surface, but I decided against it because that's not really the focus of this playthrough. I've played before so I'm just using a mod that adds dimensional depot downloaders that can spit out stuff from storage.

Design-wise I don't have a heap of rules, but the main one is all grey, all the time. I want this to be the most miserable looking place you've ever seen.

The foundations are made up of 4x4 blueprints that each use about 400 concrete because I'm extremely inefficient. You've got the factory plot which is just concrete & coated concrete with that big pole in the corner, they'll hold up road signs as needed for directions once we have some more buildings, obviously it'll always be easy to get home because it's right next to the space elevator. Then there's the road blueprint which is the two painted lanes with street lights, and the intersection which has the 4 corner lights and dotted lines. Super simple.

I'm probably going to halve the amount of street lights before I continue building, they're a bit much.

Can't forget the petrol station!

Inside the base we've just got the top of the lift, then the usual base stuff - HUB, AWESOME sink & shop, research & crafting, etc. I'm going to light it up better once I figure out what to do about the clouds.

That's the difference with the fog turned off btw. And that utilities area you can just about see tucked away to the left behind the lift is just a very sad and lonely lighting panel for the street lights.

Anyway, that's all I've got so far. If anyone wants more I can post again once I've got a handful of factories and stuff moved up here, I'm only in Phase 3 right now because I wanted to get this project started as soon as I could.

Thanks for reading.


Edit:

I've cut the street lights down from 4 per road block to 2, it's much nicer. Also, the most important part of any industrial area: the parking lot.

 

Hopefully this is the right place to ask, I'm not active on any other sites so this is the only place I could think of. I'm in Australia and I haven't kept up with any promotions' wrestling apart from the odd PPV since maybe the Ruthless Aggression era. The last thing I watched was Lucha Underground, which I had to torrent.

I want to show my partner some old PPVs (specifically Survivor Series 2002 and Royal Rumble 2005 for now), as far as I can tell the WWE Network has been discontinued and it tells me everything will be on Netflix now, but it's not clear if that's all of the archives or just new stuff. Searching online tells me Raw is possibly on Netflix, and they say in this FAQ that "select countries" get "select content" which tells me fuckin nothing. Other sites don't mention Netflix at all but say there's stuff on Peacock, Binge, Foxtel Now, or Kayo, none of which I've ever used and none of which are specific about what they offer.

Help? I'm willing to pay or pirate, I don't care as long as the quality is watchable. I don't have any streaming service accounts and don't want to have to sign up for them just to see what they're exactly offering.

Edit: Thanks for the responses.

 

For the first time I’ve put a tiny bit of effort into making a building look like… something. It ships in nitrogen, iron & copper ingots and alclad sheets, then ships out cooling systems and motors - I was making the motors for the cooling device alternate recipe anyway, so I figured I’d export half of them at the same time considering they’ll be going to the same place for the turbo motors & thermal propulsion rockets.

Usually I drop a bunch of foundations, spread out machines and clip conveyors through each other all over the place, put up some walls and never bother to light it, paint it or stick a ceiling on. This time I followed advice I’ve seen on this community and in Excrubulent’s videos. I’ve got blocks of machines which actually have space around them, conveyors are up on the ceilings & out of the way, and I’ve built upwards. I don’t have any better photos because I’m not on my gaming PC and this is just what I’d sent to a friend, but there you go.

If I were to redo it I’d have some changes to make to the way I connect the train platforms (like why the hell did I build it all the way over there instead of integrating the station into the ground floor?), and I’d have a dedicated conduit on one side of the building for sending items/power cables up and down rather than having lifts on either side of the main factory floor, but that’s what learning is all about. I like having 1-2 items produced per floor and shipping things up as needed, then dropping the final product from the top back down to the train.

I just have a couple of buildings left for Phase 4 (2 more project parts, but all of the components are produced in other factories and the only raw material I’ll need to process is the copper for the Nuclear Pasta, everything else can be achieved in 5 machines total). I was thinking in Phase 5 it’d be cool to build upwards like this then stick a drone platform on the roof for exports. I dunno.

Bonus pic from the train station you can see in the background:

 

I'm looking for a mod that'll let me set up a master list of work bills that can be done by multiple pawns across multiple workstations without having to edit the bills list of each one. Does this exist?

I currently use a mod (one of Dub's I want to say?) that can clone and link bills, but you still have to set up each workbench individually and remember to link anything new you add so it still gets tedious in a large colony. Something used to do this iirc, possibly Fluffy's Colony Manager, but I'm sure it didn't in the previous verstion or two and I've only started getting into 1.5 in the last week so I'm not sure if anything new has popped up.

Alternatively, if this isn't already a thing and anyone's up for making it I'd be happy to throw some money your way.

Thanks.

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