MxRemy

joined 2 years ago
MODERATOR OF
[–] MxRemy@lemmy.one 5 points 11 months ago

I use Reflow Filaments's PA-CF from recycled fishing nets all the time, it's WONDERFUL stuff. Might be using the same source?

[–] MxRemy@lemmy.one 1 points 11 months ago

I got the game as soon as I saw this post, and have been playing it off and on for the last few days. The UI isn't just bad, it's like kinda pretty broken! At least on my GrapheneOS/Pixel 7 Pro, anyway. The game is also really really confusing?

...All that said, I actually really like this idea, and I'll keep playing in hopes the rest improves over time. Also in hopes that anyone else in my area joins in lol, it's pretty quiet here.

[–] MxRemy@lemmy.one 7 points 1 year ago (1 children)

I don't have much to say about it other than that it's one of the best movies I've seen in years. I cried for hours.

[–] MxRemy@lemmy.one 3 points 1 year ago* (last edited 1 year ago) (1 children)

Wow, people are actually saying these things? I haven't really seen anything here like what they're accusing. Probably people who wandered in from /All I guess?

EDIT: Oop, sorry! Meant to reply to the main post... I could delete and repost but deletes are still a little wonky on Lemmy I think, right?

[–] MxRemy@lemmy.one 1 points 1 year ago

Makes Your Head A-Splode if you think about it too much.

I'm so glad I'm not the only one! 😅

[–] MxRemy@lemmy.one 8 points 1 year ago (1 children)

Yeah that's definitely my problem, I just can't seem to resist overthinking it 😅

[–] MxRemy@lemmy.one 6 points 1 year ago

Etsy has been rapidly going downhill for a while now, in many ways. It's a shame...

Does Ravelry allow nudity in their pattern sales? I think so, right? There's also some new site that's modeled after Etsy, except it's like a worker co-op or something cool like that. Not much on there yet though

[–] MxRemy@lemmy.one 14 points 1 year ago* (last edited 1 year ago) (6 children)

This trope, like how the Addams Family does it, has always really bothered and confused me. Like if the characters followed it to it's logical conclusion, it wouldn't make any sense at all, and I just can't get over that. I don't know how to explain what's logically wrong with it, I wish someone would like write a tvtropes page about it

[–] MxRemy@lemmy.one 5 points 1 year ago (1 children)

It's been ages since I actually worked on any, but way back I got reasonably deep into Lojban

[–] MxRemy@lemmy.one 52 points 1 year ago (13 children)

I'm usually all for fediverse folks shitting on big corporate social media platforms, they definitely all deserve it. But unless I'm mistaken, and I very well might be, TT seems like it gets wayyyy more vitriol than the other big bads. Hopefully that's not for "old man yells at cloud" type reasons.

Anyway, definitely looking forward to Loops when it's ready!!

[–] MxRemy@lemmy.one 1 points 1 year ago (1 children)

I'll have to take your word for it, but I have my doubts! Regardless, I feel like it's better to focus on whether you are doing or have done bad things, than to worry about whether you're an inherently bad person. You can always work to do better in the future, and to make amends.

[–] MxRemy@lemmy.one 14 points 1 year ago

No, absolutely not. At least, certainly none of my own, even if I were capable of it... I don't really see the point in procreating with the world on such a catastrophic trajectory. On the other hand, if I find myself in a situation where I have a home and resources to share, and some unfortunate already-existing kids need those things, I'd certainly offer them a place. That would be just as true for non-kids though, so I dunno how much of a "parent" that'd really make me.

 

I'm back with another noob support question, despite me being a moderator and this being a very small community atm. As far as efficiency/optimization is concerned, what's the best approach to making a really big open world, and then how do I actually implement it?? My stack:

  • OS: Windows 10
  • IDE: VSCode
  • Game engine: Haxe Flixel
  • Pixel art: PixiEditor
  • Map making: LDtk

I know how to just make one huge level, that's easy enough, but I've heard that might be inefficient memory-wise? I tried setting up multiple levels in LDtk, and importing each level into its own FlxTilemap. But then I couldn't figure out how to get more than one tilemap to actually display? Only the first one I add shows up. Maybe the second one is loaded but just hidden underneath it, but if so, how do I tell a FlxTilemap where it should show up? They seem to default to (0,0) and I didn't any method to change that. Or maybe you can just only have one tilemap in any given scene at a time? Would it be better to use the render method of the LDtk api instead of a FlxTilemap? I heard FlxTilemap is more efficient because it batch renders everything, whereas the LDtk api renders each tile as its own sprite.

One last question. When I switched from Ogmo to LDtk, suddenly I couldn't compile to Neko anymore. I get an Uncaught exception - std@module_read erorr. I can test the game in HTML5, but it's slower, and also for some reason the browser keeps caching old versions of the game so I have to clear everything to see any changes.

Places I've looked for answers so far:

Maybe the answer is actually in these sources, but I'm too much of an amatuer to see it? Either way, I'd really appreciate some advice!

 

Sounds pretty good! It's printed out of PHA (polyhydroxyalkanoates). This is a food safe naturally occurring material synthesized by bacteria, and it is fully biodegradable in a reasonable time span, in any biome, with no microplastics. Design from SolidZone, material from Filaments.ca Regen collection. Once the world figures out how to get sustainable pinene resin working, I want to try running a vacuum resin stabilization on it as well.

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submitted 2 years ago* (last edited 2 years ago) by MxRemy@lemmy.one to c/haxe@programming.dev
 

Working on a text-based game in HaxeFlixel, and I'm wondering if there's a best practice for dealing with the text itself. There's a lot of it, and it's full of newlines and quotes and such. I imagine putting it in the actual Haxe script is probably not the best way, since you'd have to use a zillion escape characters? So like maybe a Markdown file where you could tag each text block something appropriate, and then parse it from Haxe?

EDIT: I ended up just keeping all the dialogue in a simple .txt file. I wanted to make adding dialogue as accessible as possible for people with limited computer skills, basically. And it actually turns out that Haxe's string parsing will handle alllll the escaping for you, so they can pretty much use any characters they want! Except colon (:). They just have to give the dialogue a title inside colons like :this:, and I have it set up to parse the .txt into a dictionary where the titles are the keys and the dialogue is the corresponding value.

 

Has anybody managed to get this to work, using any version of Haxe or any OS? Every one I try has various errors and won't load. 😅

If anyone has, I'd LOVE to see your yml file/etc for it!

 
 
 

Some friends and I are trying to learn Haxe together by working on a simple game. We're all like pretty much total amateurs at this stuff. For collaborating I set us up a repo for it on Gitlab, and I've been trying to run the actual code through Gitpod, but I can't get it to work... Has anyone else done this successfully?

Just to focus on ONE error at a time, here's this: I get a workspace loaded up seemingly successfully, with Haxe installed. But when I try to run haxelib setup for all the requisite libraries, it asks me for an install directory, and I apparently do not have write privileges?

 

Is there a Fediverse option for hosting fanfiction, or maybe web novels/serials/etc? Like an AO3 alternative, basically. I looked around but couldn't find one, the closest thing that kinda works are the blogging platforms like writefreely. If there isn't, do you think fanfiction would be a good candidate for federation?

 

I saw somewhere that, instead of attaching images directly to Lemmy posts, you should instead post them to a Pixelfed instance and link to it. If a lot of people did that, it should reduce the load on Lemmy instances. I made a Pixelfed account so I could do that, but I don't like that people have to click through to see the image. For some ridiculous reason I kinda thought the image would show without having to do that lol. Are those the only two possible options, or am I missing something?

 

This might be a weird post, but I'm getting the impression that in these early days, content is content?

The idea is to prioritize some combination of foods that 1) are native to my area, 2) are available locally, 3) form a complete diet, and 4) have sustainable packaging. You'll notice a disturbing lack of fruits, vegetables and spices/flavors, but those are the things I can most easily get from my garden and local food pantry, so they're all covered by line item 1. See the second tab for stuff that's currently growing. It's still a work in progress, so I haven't yet accounted for all the calories one would need to survive. Does anyone have any suggestions?

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submitted 2 years ago* (last edited 2 years ago) by MxRemy@lemmy.one to c/meta@lemmy.one
 

Would it be bad etiquette, for us who are leaving the other site, to recreate some of our old posts on Lemmy? EDIT: Not like for clout or something. I mean because there was like a decade's worth of preserved knowledge across lots of really niche domains over there. Stuff that maybe isn't even recorded anywhere else.

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