MouseKeyboard

joined 2 years ago
[–] MouseKeyboard@ttrpg.network 2 points 42 minutes ago

Remember, total darkness is -5 to passive perception even if you have darkvision.

[–] MouseKeyboard@ttrpg.network 1 points 5 days ago

Damn and I just posted the cure for cancer.

[–] MouseKeyboard@ttrpg.network 5 points 6 days ago* (last edited 6 days ago) (1 children)

That was a few thousand years before Celts were around.

Edit: It was also pretty slow; it was a couple of hundred miles across and took three thousand years to disappear, so it's on the order of a few miles in a lifetime.

[–] MouseKeyboard@ttrpg.network 24 points 1 week ago (4 children)

Fun fact: Celts were originally central European, but the British Isles and Brittany were the only places Celtic culture survived the Romans.

[–] MouseKeyboard@ttrpg.network 2 points 1 week ago

After strength, charisma, and constitution do you think they have the intelligence for that?

[–] MouseKeyboard@ttrpg.network 1 points 1 week ago (1 children)

Isn't that just a war?

[–] MouseKeyboard@ttrpg.network 3 points 1 month ago* (last edited 1 month ago)

Giving it a skimread now

[–] MouseKeyboard@ttrpg.network 9 points 1 month ago (1 children)

Does anyone actually run it that way though?

[–] MouseKeyboard@ttrpg.network 16 points 1 month ago (2 children)

It sounds like the character has the same total level as the rest of the party, but can only use features from half of those levels, so it's going to be underpowered to the point of unplayability.

[–] MouseKeyboard@ttrpg.network 7 points 1 month ago (1 children)

IT'S CHOWDAH YOU IDIOT!

[–] MouseKeyboard@ttrpg.network 7 points 1 month ago (1 children)

Imagine if strength was +damage and carry per level.

With extra attack it is.

 
 
 
 
 

With spells trivialising many challenges, what non-combat encounters work well in tier 3-4?

 
 

When making a character, do you prefer to start with the mechanics, backstory or aesthetics first?

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