One side is reacting on decades of oppression, the other is reacting on that reaction. They are the same.
For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it's a hurdle.
I suspect that would rapidly heat up the metal and potentially burn that victim :(
Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly
World War 2 happened
All he wanted was a Pepsi
Had the opportunity to try out and develop for the hololens 2. I don't dig it at all. It's still big, has a tiny field of view, and when I compare it to VR, it's so much less immersive. Not that it's not impressive technology - it totally is. The best IMO would probably be a mix of both - high FOV, direct, no-camera passthrough that can be blacked out on demand. Meanwhile, VR is king, although a bit of a niche because of all the setup, required room etc.
There is a community called 196, their only rule is to post something before leaving.
I use bitwarden_rs with docker-compose, behind nginx. I can share my config if anyone is interested.
I use a self-hosted bitwarden, it keeps both my passwords and generates TOTP authentication codes
I have a cheap chinese TM80S RIBO aibrush + compressor kit. Works amazingly well for regular thinned down acrylic colors, but don't ever try to put something more viscose like a primer through it, the pressure from the tiny motor is not strong enough.
That said, the kit was only like 50 euros on AliExpress, and will get you familiar with now to use an airbrush and how to take care of it. I also recommend buying an additional nozzle + needle, and don't tighten the nozzle too much, I broke mine :D