[-] ArmainAP@programming.dev 28 points 6 months ago

And I invite Discord devs to make their "communities" indexable.

[-] ArmainAP@programming.dev 9 points 6 months ago

C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.

If it is a AAA game, I can assure you it is most likely made with C++.

[-] ArmainAP@programming.dev 7 points 6 months ago

I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities' members in Rust for a safer approach.

[-] ArmainAP@programming.dev 43 points 6 months ago

I do it all the time. Toys are super fun.

[-] ArmainAP@programming.dev 3 points 7 months ago

I haven't noticed that I was working on master instead of main. Merged it to main now

[-] ArmainAP@programming.dev 2 points 7 months ago

Not anymore! Merged it to main.

23

My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

[-] ArmainAP@programming.dev 3 points 8 months ago

Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.

Different scenarios, different times, different issues trying to "fix". My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.

Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.

[-] ArmainAP@programming.dev 11 points 8 months ago

I recently distro-hoped to Fedora Silverblue and I am quite pleased with it. This version has in immutable filesystem, thus you might want to look for another version of Fedora.

NixOS is big no go for me too, especially given that you can install the Nix package manager on any distro easily.

Arch Wiki is great and I often use it for non Arch distros well.

[-] ArmainAP@programming.dev 11 points 9 months ago

Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.

[-] ArmainAP@programming.dev 2 points 9 months ago

The UI/UX is a bit bad as the user flow is mangled. i would advice adding one of the new strong captchas and upon failure, redirect the human towards the human page and the bot towards the bot page.

[-] ArmainAP@programming.dev 16 points 10 months ago* (last edited 10 months ago)

That is still extremely valuable feedback.

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck."

If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.

1

Asking as I have been trying to setup my Gitea repo to push to Azure Repos and I horribly fail at it. I tried PAT, I tried repo git credentials, nothing seems to work and I always result with an Error 401: Unauthorized.

[-] ArmainAP@programming.dev 23 points 1 year ago* (last edited 1 year ago)

I really love the project structure of C++. I know that it is an archaic design developed like this due to lack of resources, but I find packages extremely offputting.

The first reason is that splitting declaration and implementation across files makes it easier to figure out what something does.

Second reason is that I feel that I have more control over libraries and packages that have to be manually added to a project rather than using a package manager.

Third, I feel like modern languages iterate over too many versions too fast. C++ has version releases too, but I feel that versioning is handled better from time, compatibility and stability point of view.

1
submitted 1 year ago* (last edited 1 year ago) by ArmainAP@programming.dev to c/unreal_engine@programming.dev

Title says it all. ~~Currently no README as I can call functionally done but still WIP from the point of usability as I am trying to get the points editable via mouse clicks besides the details panel.~~ Description and screenshot with the demo level added!

Any feedback/suggestion/tips are welcome!

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ArmainAP

joined 1 year ago