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My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

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[-] ignotum@lemmy.world 3 points 7 months ago

Did you forget to push it? I'm only seeing a gnu license file and that's that

[-] Bezier@suppo.fi 5 points 7 months ago

It's on master. Which is a bit confusing because OP also has a main.

[-] ArmainAP@programming.dev 2 points 7 months ago

Not anymore! Merged it to main.

[-] ArmainAP@programming.dev 3 points 7 months ago

I haven't noticed that I was working on master instead of main. Merged it to main now

this post was submitted on 20 Feb 2024
23 points (96.0% liked)

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