Workers & Resources: Soviet Republic is a cross between an automation game and a city builder, with relatively complex logistics for a city builder. I am particularly fond of the organic, demand-based logistical challenges of distributing resources to meet the needs of your citizens, and managing realistic mode construction.
The upcoming DLC adds more buildings, vehicles, and a tech overhaul to allow starting the game in the 1930s.
Edit: caveat for those interested in the game: it uses undisclosed AI "art".
First past the post tends to produce adversarial politics, whereas proportional representation trends to produce collaborative politics.
Canada used to be better about that because we had more minority governments, but things have been moving closer to American style two party.
I completely agree that the divisiveness at a community level is also a problem, but electoral reform is a concrete thing we can advocate for that will improve this.
The majority of Canadians support proportional representation, so the barrier is getting politicians to put down short sighted self interest.