..."it is obviously difficult to deal with when you're going back to an area where a game had multiple endings."
No, Howard. What you are finding difficult is to have any particular vision for a game beyond its literal systems and gameplay loops. You resent New Vegas because people care about it, and nobody cares about 76.
If you have a story you want to tell, you make choices that serve that vision; the problem is Todd doesn't have one. He bought a franchise built on evocative storytelling and biting commentary and decided its best use is for players to bash virtual action figures together.