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submitted 6 months ago by Simon@lemmy.dbzer0.com to c/gaming@beehaw.org
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[-] sfera@beehaw.org 9 points 6 months ago* (last edited 6 months ago)

Did you have access to the original material?
Edit: I'm trying to understand what "remaster" means in this context.

[-] Simon@lemmy.dbzer0.com 6 points 6 months ago

Remix with modern techniques and make a master with a lot more dynamic range and listenability than the version you'd use in a video game.

[-] lemmyvore@feddit.nl 17 points 6 months ago

From what source? To be a remaster you'd need access to the original tracks or even higher quality ones. If you used the in-game music it's not a remaster, at best it's a remix.

[-] sfera@beehaw.org 8 points 6 months ago

That's what I thought too. But then again, there's no "The Starcraft Band" which could record a new master. So I think that in the case of video games soundtracks which are not attributed to specific artists, "remaster" becomes a bit of a fuzzy term. You mention remix, but it could also be a cover or it could be accepted as a remaster (if it would be something official).

All of the above, including my original question is just curiosity and not meant to diminish the effort put into creating the audio tracks.

[-] Exec@pawb.social 6 points 6 months ago* (last edited 6 months ago)

From the description he put on the per track pages he just added a bunch of equalizers, compressors, stereo imaging shapers and increased the BPM because why not. Oh and also he added "audiophile grade" to the title for good measure.

[-] Simon@lemmy.dbzer0.com 1 points 6 months ago* (last edited 6 months ago)

Every instrument has been separated out and reconstructed by AI so technically it's more of a "remaster" than most of the commercially released "remasters" of older music. Or the best we're ever gonna get anyway. That other comment is just salty.

If you're in doubt just listen to the new one and old one side by side - it's not even close.

[-] sfera@beehaw.org 8 points 6 months ago

Can you please tell us something about the process of creating the tracks?

[-] sfera@beehaw.org 4 points 6 months ago* (last edited 6 months ago)

Bastion has a good soundtrack of which some tracks could benefit from a higher dynamic range.

Reference: https://supergiantgames.bandcamp.com/album/bastion-original-soundtrack

[-] Faydaikin@beehaw.org 2 points 6 months ago* (last edited 6 months ago)

Sounds awesome.

If you're interested in suggestions, I'd love to hear a remastered version of Dungeon Keepers Track 5.

I think it's called "The Dungeon Keeper" or "It's Construction Time" (dependent on game version).

Addendum: Decent 2 - "Crawl" is a sweet tune as well.

[-] loops@beehaw.org 2 points 6 months ago

Gaaahhhh this brings me back. Thanks!

[-] Diggix@lemmy.dbzer0.com 2 points 6 months ago

Good job! I han hear some artifacts here and there (those fast guitar and bass parts especially) but it’s not distracting and compared to the originals side-by-side much more enjoyable.

I‘d love it if you could take a swing at the Zerg. Which AI did you use and for what, if you don’t mind me asking.

[-] Simon@lemmy.dbzer0.com 3 points 6 months ago* (last edited 6 months ago)

For the instruments I have a private plugin originally based on spleeter and I have LALAL.ai. Some tracks (like the drums) which it's not as good for, I get my buddy to extract in FL studio (its implementation is surprisingly not terrible) since I use ableton. Sometimes the result is good, sometimes it's not. There's only so much you can pull out of these old tracks but the fact we can do it at all is pretty mind-blowing.

[-] NeroC_Bass@lemmy.dbzer0.com 1 points 6 months ago

I on the regular like to go back and listen to stsrcraft's soundtrack. So many hours spent in that game, oh the memories. I'm definitely going to listen to this!

this post was submitted on 28 Apr 2024
66 points (100.0% liked)

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