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As long as we are talking about old games that are still the gold standard, how is it possible no one has recreated the giant-god-monster and city management game Black and White yet?! That game was fantastic, and its premise so solid. It seems ripe for replication in more contemporary engines.

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[-] JollyRoberts@kbin.social 1 points 1 year ago

@AlexRogansBeta

There is this one: https://fata-deum.com/

I backed it on kickstarter ages ago. Have not played so ymmv, but its meant to be a spiritual successor to the B&W games.

[-] AlexRogansBeta@kbin.social 0 points 1 year ago

Dang this looks SO close to what I'd want. It's just missing big ass creatures.

[-] Faydaikin@beehaw.org 1 points 1 year ago

Big-Ass Creatures or Big Ass-Creatures?

[-] Eggyhead@kbin.social 0 points 1 year ago

Ghost of Tsushima can be played from start to finish in a Kurosawa style black and white.

[-] TheRtRevKaiser@beehaw.org 0 points 1 year ago

OP was referencing the Will Wright game Black & White.

[-] Vordus@lemmy.blahaj.zone 2 points 1 year ago

Peter Molyneux. Will Wright created SimCity and The Sims. Peter Molyneux created Black & White and Populous (and Fable, and Dungeon Keeper, and Theme Hospital, and honestly he had a really fucking good run until he disappeared up his own arse and then returned as a grifter).

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this post was submitted on 27 Jun 2023
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