this post was submitted on 29 Jul 2026
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Hello! My name is Jürgen, and I translate German folk tales.

Folk tales are, essentially, another oral storytelling tradition like tabletop role-playing games, where stories are told by amateur storytellers for their audiences. There are some important differences, of course - tabletop role-playing games emphasize group storytelling, as well as (usually) serial storytelling involving the same protagonists, which are largely absent in traditional folk tales. Nevertheless, I've often noted that they share the same overall "chaotic energy" of more formal story structures in art and literature, and indeed both folk tale storytellers and role-players often have similar ideas.

In the 19th century, German folk tales received a lot of scholarly attention. Numerous early folklorists inspired by the Brothers Grimm collected folk tales from specific regions and published them together with added commentary elabroating on the historical, cultural, and folkloric context of the tales.

I've been reading through a lot of these collection in recent years, and this has given me an idea for a new type of metafiction:

Imagine that you are a folklorist, and have researched folk tales featuring specific supernatural creatures. Then you publish them as a collection, adding your own scholarly commentary to the basic tales you have collected from the locals.

Only both the folklorist and the folk tales aren't from Earth, but from a fictional, D&D-type fantasy setting, and the supernatural creatures in question really do exist in that world.

So the folklorist in question could not only write about the folk tales themselves, but also compare and contrast the perception of the "common folk" (as shared in those tales) with what is known by other scholars and the latest "scientific knowledge" about these creatures.

A good example of this kind of metafiction can be found in assorted Elder Scrolls lore books - my favorite being "Ancient Tales of the Dwemer" where the editor constantly snarks about the shoddy scholarship of the original author - and this kind of snarking absolutely shows up in 19th century folk tale collections as well.

What do you think of this concept? Do you think this might sell?

And do you have any suggestions for improving this concept?

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[–] Scallops@ttrpg.network 2 points 11 hours ago (1 children)

Short: yes, it would sell. Do it!

Long: This is the format found in the then very popular "Volo's guide to..." AD&D sourcebooks. They were prefaced and annotated here and there by Elminster, the scholar mage extraordinaire of the setting. The idea was that this Marco Volo character documented tales of places, creatures, magicks, etc. not only without rigor, but prone to exaggerations, inaccuracies, and outright fabrications. Like fake travelogues of the 19th century, just looking for a quick buck from naive readers.

It was popular for a few reasons:

  • very well written, fun to read
  • delicious, flavorful prose that added color to the world along with data
  • establishes an unreliable narrator, which encouraged GM's to deviate freely from written lore
[–] juergen_hubert@ttrpg.network 2 points 7 hours ago

Good point - there have been similar types of metafiction, although I don't know any where the focus was on folk tales.