Scallops

joined 2 years ago
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[–] Scallops@ttrpg.network 1 points 22 hours ago

I mean the way it got truncated makes it clickbaity.

[–] Scallops@ttrpg.network 1 points 3 days ago

The point is not that crunchy simulation is undesirable, but that every simulation model is an exercise in where to draw the line in what accuracy you're losing to keep your goals achievable. OP has expressed the crunch is too much for them. "It's okay to draw the line further away from accuracy" was the core message I was trying to convey.

[–] Scallops@ttrpg.network 1 points 3 days ago* (last edited 3 days ago) (2 children)

I don’t necessarily want to jettison this level of crunch, as I think it’s integral to the tone the system is designed around, but fuck me if it isn’t a lot to keep track of

Allow me to disagree with the highlighted statement. A mistake old school game designers used to make is to try and reflect every fluff detail in the rules. You don't have to differentiate an assault rifle in full auto from an SMG and in most cases, even an HMG. If you go down this route, you will need to account environmental factors, fatigue, time of day... which are also big influencers. But we don't, because that's what randomizers are for. Just bundle the difference in the randomizers.

You'll say, correctly, "getting hit by a .50 cal is a world of difference compared to a 9mm". That's true. That's fiction and setting, though. It doesn't have to be reflected in the rules of simulating shooting the things in a game.

My advice would be to do exactly what you proposed not to: chuck the entire system. Use a generic system instead. Whatever you're most familiar with: Cortex, Savage Worlds, Fate, GURPS...

What is your story about? If it is about handling the gear, then perhaps (perhaps!) keep the OG system. If it's about anything else - a shared overarching plot you'll write with the players; about how the characters react and evolve to their surroundings; about interpersonal drama; base building, you name it - use a different system.

Of the ones I listed, Savage Worlds is easily reskinned, Fate is easily tweaked, Cortex is a toolbox to get your game moving fast just the way you want it to feel, and GURPS probably already has a module for you to use. If you want to bounce ideas with other people adapting to Fate and Cortex, they both have very active Discord communities (I know, information silo, but that's where the authors hang out). Good luck!

P.S.: I just remembered Cepheus (a Traveller retrocolone) has the acclaimed Modern War from Zozer Games. I have played their Hostile (Alien universe RPG) and the ruleset is essentially the same. There is some crunch, but easier than D20: https://www.zozergames.com/modern-war.html

It looks like it and Delta Green lead sales on military RPGs: https://www.drivethrurpg.com/en/browse?genre=320-military

[–] Scallops@ttrpg.network 1 points 3 days ago (4 children)

First line becomes the title, so keep that in mind. Your title looks atrociously clickbaity now ("Bundle of Holding are currently not offering one, not offering two, not even offering three"), which might explain the downvote I see.

[–] Scallops@ttrpg.network 2 points 3 days ago (1 children)

Short: yes, it would sell. Do it!

Long: This is the format found in the then very popular "Volo's guide to..." AD&D sourcebooks. They were prefaced and annotated here and there by Elminster, the scholar mage extraordinaire of the setting. The idea was that this Marco Volo character documented tales of places, creatures, magicks, etc. not only without rigor, but prone to exaggerations, inaccuracies, and outright fabrications. Like fake travelogues of the 19th century, just looking for a quick buck from naive readers.

It was popular for a few reasons:

  • very well written, fun to read
  • delicious, flavorful prose that added color to the world along with data
  • establishes an unreliable narrator, which encouraged GM's to deviate freely from written lore
[–] Scallops@ttrpg.network 3 points 4 days ago (1 children)

Way to raise the bar!

[–] Scallops@ttrpg.network 1 points 2 weeks ago

É um jogo "parado". Xadrez, etc., sempre foram considerados esportes de nerd. Só uma extensão do conceito.

[–] Scallops@ttrpg.network 2 points 1 month ago

!opensource@programming.dev might also be interested in this. Thanks for sharing!

[–] Scallops@ttrpg.network 1 points 1 month ago

They are very strict on what sort of content goes there, though.

[–] Scallops@ttrpg.network 2 points 1 month ago

I guess Citizens of the Imperium is the spiritual successor to whatever communities existed before.

[–] Scallops@ttrpg.network 1 points 1 month ago* (last edited 1 month ago)
[–] Scallops@ttrpg.network 1 points 1 month ago

They were MY dashes much earlier than the usurper's.

 

cross-posted from: https://ttrpg.network/post/38366551

Federation issue with .world

This post: https://ttrpg.network/post/38145451

Is not federating to the community instance or to a couple other instances I've checked. On .world: https://lemmy.world/c/drawing?dataType=Post&sort=New

 

This post: https://ttrpg.network/post/38145451

Is not federating to the community instance or to a couple other instances I've checked. On .world: https://lemmy.world/c/drawing?dataType=Post&sort=New

 

cross-posted from: https://ttrpg.network/post/38142778

Not mine, just an artist I like. Link in case your client doesn't show it for image links: https://universeodon.com/@kellay/116687097628356119

 

Not mine, just an artist I like. Link in case your client doesn't show it for image links: https://universeodon.com/@kellay/116687097628356119

 

cross-posted from: https://ttrpg.network/post/36012669

cross-posted from: https://piefed.social/c/historyphotos/p/1994442/man-with-his-custom-made-bus-cobbled-together-from-a-soviet-helicopter-and-military-tru

Man with his custom-made bus, cobbled together from a Soviet helicopter and military truck, Afghanistan, late 1980s

 

cross-posted from: https://piefed.social/c/historyphotos/p/1994442/man-with-his-custom-made-bus-cobbled-together-from-a-soviet-helicopter-and-military-tru

Man with his custom-made bus, cobbled together from a Soviet helicopter and military truck, Afghanistan, late 1980s

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submitted 4 months ago* (last edited 4 months ago) by Scallops@ttrpg.network to c/scifi@ttrpg.network
 

« CoC Character Figures », 1981 by Lisa A. Free (American illustrator)

Illustrations for "Call of Cthulhu 2nd ed." rulebook by Sandy Petersen, Chaosium Inc., 1982

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submitted 4 months ago* (last edited 4 months ago) by Scallops@ttrpg.network to c/scifi@ttrpg.network
 
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Two Hostile RPG Bundles! (bundleofholding.com)
submitted 11 months ago* (last edited 11 months ago) by Scallops@ttrpg.network to c/scifi@ttrpg.network
 

Zozer Games' excellent survival horror sci-fi RPG is available on BoH. Everything you need to run and play and more for under $10 or a full set of books for a little over $20.

And they have created a new bundle with extra goodies! Head over for the Hostile Hot Zones bundle to check it out! Going for $13 or $26 depending on choice.

Together with the Starforged bundle ($15, 3 days left), it's a good month to spend on sci-fi RPGs!

 

Quantum Dark, Stellagama Publishing's lightweight 2d6-based horror game, is now on sale on DriveThruRPG during the Cosmic Horror Sale. 25% off.

https://drivethrurpg.com/product/452181/Quantum-Dark

 

cross-posted from: https://lemmy.world/post/34302690

bundleofholding.com

 

Stosh I am at Zozer games discord server shared this cool NASA report that can be used to add realism to EVA hazards in your table.

In case your client isn't displaying the link: https://www.nasa.gov/wp-content/uploads/2023/03/eva-mishaps-technical-brief-ochmo.pdf

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