this post was submitted on 17 Jul 2026
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Don't get me wrong, it's still a good game. But I'm not sure it deserves all the hype it got last year.

It does some very clever stuff in terms of gameplay, with each character having their own unique battle system that synergise with the others.

And yes, the soundtrack is incredible.

In terms of the story, whilst it was interesting, the way the game drip-feeds you knowledge in the first two acts quickly became frustrating. There were multiple cutscenes where characters speak in such a vague, superficially poetic way. In reality it just felt pretentious.

Major story spoilers:

spoilerThe overall metaphor for grief is unique. I liked the concept of the characters being creations in this painting, and how that layer of reality feeds into the one you begin the game in. But it felt like everything was revealed all at once in Act 3. The game gives you very little up to that point, so it's hard to emphasize with many of the characters. Perhaps replaying the game knowing what you know changes the perspective of it, but for a new player I'm not sure it's the best way to tell a story.

Perhaps this is an unpopular opinion but I found the game aesthetically quite ugly. Many landscapes had a feeling of copy pasted Unreal assets that looked so same-y at points they became confusing to navigate (especially given the lack of a mini-map). The characters had these blank, uncanny stares half the time and the designs for some of them (Esquie in particular) just didn't look good to me.

Oh and I'm really not sure why the devs decided to add entirely unnecessary platforming elements!

I found certain enemy attacks to be inconsistent and not well telegraphed, leading to some frustrating encounters were you had to memorise the parry timings rather than learn them from a valid cue.

I think the game deserves good reviews, but I'm not quite sure how it won so many GOTY awards. Perhaps it just wasn't the game for me.

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[–] Onyxonblack@piefed.social 25 points 1 week ago (8 children)

My one and only problem is the parry/block timing mechanic in a turn-based game. It's not good. If you can't successfully time it, you are screwed. There's no other way to mitagate damage. So this game becomes a twitch-based button mashing experience and it hurts my hands. I couldn't do it.

[–] Codilingus@piefed.social 7 points 1 week ago (1 children)

In the last 1/2 of the game I lowered the difficulty to easy for this exact reason. I wanted to experience the end, but couldn't the bothered to memorize attack animations and timings to try and successfully dodge a boss 20 times back to back.

[–] YiddishMcSquidish@lemmy.today 5 points 1 week ago

I'm a souls player, so I'm used to parry mechanics. But CO:E33 really missed the mark for me. I head into brick walled that first optional guy you come across after the intro. 1 hit ko? Ok I've dealt with this before. Took like 5 tried, but as the game went on it felt super clunky and way too punishing. I also switched to easy about half way through, but then it was wayyyy too easy and thus the game was less engaging.

[–] Dagnet@lemmy.world 5 points 1 week ago (1 children)

Agreed. And sadly now every indie turn based rpg game will be copying that and I find it extremely unfun. At least give us a toggle that adds more armor and an evasion stat to the game

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[–] Serinus@lemmy.world 4 points 1 week ago

There's a menu option to do some of these automatically. I guess it can't be the defensive ones though.

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[–] emigu@lemmy.world 17 points 1 week ago (1 children)

Good thing everyone is entitled to their own opinion ;) Personally, it is one of the best RPG experiences I've had in a long time and I felt all the awards were well-deserved.

[–] OmegaMouse@pawb.social 3 points 1 week ago

That's totally fair! This is just my personal opinion, I'm glad you enjoyed it :)

[–] LegitimateEngineer@lemmy.world 15 points 1 week ago

For me it hit the number one game I’ve played of all time. I went into the game cold not really knowing anything about it beforehand. The beginning hooked me right away. The battle system I loved (I was a big fan of super Mario rpg and its remaster). The characters I connected with quickly and the scenery I thought was beautiful and quite artistic and varied. Music was also fantastic. I also appreciate the company having the full 8 hour soundtrack on YouTube without ads and that they added so much new and fun post game stuff for absolutely no cost whatsoever. I thought the story drip was fantastic, and had me trying to figure things out like a murder mystery and being confused when my conclusions still didn’t fully add up. The platforming mini games I enjoyed and thought were a nice silly break from the regular loop. I ended up 100% it because I enjoyed it so much. I even bought some merch which is a rare thing for me.

I had some friends that agree with me 100%. I had some friends that thought it was good but not great. I finally had some friends that also thought it was alright but not for them. Everyone has different tastes :).

[–] ZombiFrancis@sh.itjust.works 14 points 1 week ago* (last edited 1 week ago) (2 children)

It broke inertia in a genre that had been struggling for a long time. A lot of folks have mentioned games like Super Mario RPG which was (one of) the last SNES Squaresoft game(s).

With the Square-Enix merger the franchises of the companies kinda merged together alongside adopting the innovations of MMORPGs.

And so the turn based RPG fell along the wayside, much like the RTS, until E33 renewed interest. So I think E33 is important for what it represents: the viability of a once popular genre ignored by major studios. There'd been smaller time pixel art games, but that was the sort od timecapsule realm it was stuck in.

[–] prole@lemmy.blahaj.zone 5 points 1 week ago (2 children)

Maybe in the US. I'm pretty sure they still have a literal holiday in Japan whenever a Dragon Quest game is released

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[–] OmegaMouse@pawb.social 5 points 1 week ago

Absolutely, it's great to see smaller studios trying something new with a traditional format; an F-you to the AAA studios that have grown lazy. And I hope it kickstarts more innovation in similar games going forward.

[–] tormeh@discuss.tchncs.de 9 points 1 week ago (1 children)

I hear the story is pretty good, but sadly for me the gameplay was a real bummer. Just incredibly boring to play after a while

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[–] galaxy_nova@lemmy.world 9 points 1 week ago (1 children)

It was definitely worth of goty for me, but I still think bg3 is my favorite game personally, I’m a huge sucker for crpgs, because I play a lot of tabletop. I do agree with the art style gripe. I feel like there are prettier games out there, E33 felt idk how to describe its look, jank? I still think something like Witcher 3 next gen or cyberpunk 2077 or Alan wake 2 look way better.

[–] OmegaMouse@pawb.social 7 points 1 week ago (2 children)

I actually played this just after finishing BG3, which I thought was an incredible game and perhaps one of the best I've ever played.

Perhaps it's just that no RPG is going to quite live up to that experience, so E33 in comparison I couldn't help but criticize a little harshly in my mind.

But even now, BG3 feels like a 10/10 game to me, whereas E33 is perhaps a 8 at best.

[–] Vlado@feddit.org 3 points 1 week ago (1 children)

Funny that I had it the other way around. First I played E33 and liked it a lot (maybe not as a best game, but rather as a relatively “fresh” experience). Then I started playing BG3 and it somehow didn’t click. It took me probably 2 months to get through 1st act and then I simply dropped it, because I didn’t want to continue at all. And at some point I considered BG2 as one of my most favorite games of all times, so I really wanted to like BG3.

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[–] slimerancher@lemmy.world 7 points 1 week ago (7 children)

I think the game deserves good reviews, but I’m not quite sure how it won so many GOTY awards. Perhaps it just wasn’t the game for me.

So, I haven't played the game, and haven't read most of your post because of spoilers. The reason I opened the post (and why I am replying to this specific part) is that most of my friends who have played the game consider this one of the best game in a very long time, if not ever. One of the very few 10/10 game for them. They loved the gameplay, the music, and the story (and probably more, but I didn't delved deep into it cause didn't want any spoilers). Oh, and they did find the platforming unnecessary too. I don't think I heard anyone counting that as positive, it just the game was great despite that.

This is just to say that it wasn't just the awards, lots of other people loved it too and consider all the awards well deserved. It is possible the game just isn't for you. I have had similar issues with some very highly rated games (case in point, Red Dead Redemption 2 which I am playing right now). Different people have different tastes. No matter how universal acclaim a game is, there will be people who can't get into it.

[–] cloudless@piefed.social 3 points 1 week ago (1 children)

Same here. I can’t get into RDR2 at all. I don’t mind the slow movements (I enjoy most walking simulators), but I don’t care about the characters, the story doesn’t interest me, and the combat feels annoying.

That said, I can still understand why many people like the game, it is just not for me.

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[–] Kolanaki@pawb.social 7 points 1 week ago (1 children)

I expressed almost the exact same thoughts around the game's release after playing it (before it won the awards). The main thing that kept me going was the music and the story; and the story kinda fell flat for me once you discover the truth of the world. Certainly a 7/10 game, but not a 10/10 like the media around it suggests.

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[–] jellyfishhunter@lemmy.world 6 points 1 week ago

KC:D 2 was my GOTY of that year. E33 took away its spotlight, which I found pitiful. In my circles almost everyone knows E33 and follows the bandwagon of praise and most of them never heard of KC:D 2. Shameful, really.

I still have to try E33 though. I'm still curious what all the fuss is about.

[–] LemmyEntertainYou@piefed.social 6 points 1 week ago (1 children)

I quite like the combat but the game got boring REALLY quickly. I just sort of stopped playing once I'd unlocked the fourth party member.

[–] yermaw@sh.itjust.works 3 points 1 week ago

I didnt even get that far. I think i killed the 2nd mime thing, or maybe just kept dying to it i cant remember. I was pumped for "unique never-before-seen real-time turn-based hybrid" that was getting hyped uo hard. Then I found out its basically hard-mode Mario RPG for grown-ups.

I'm sure its great but its not for me. I either want one or the other. If its edge-of-your-seat reflex checks i want more action, if its turn based strategy I want to be able to play while also petting the dog or eating my dinner.

[–] GrantUsEyes@piefed.zip 6 points 1 week ago (1 children)

Perhaps this is an unpopular opinion but I found the game aesthetically quite ugly. Many landscapes had a feeling of copy pasted Unreal assets that looked so same-y at points they became confusing to navigate (especially given the lack of a mini-map). The characters had these blank, uncanny stares half the time and the designs for some of them (Esquie in particular) just didn't look good to me.

I get shit every time I bring this up, but you are not alone! This game is undeserving of the "best art direction" accolades it recieved and they cheapen the other awards it got.

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[–] Prove_your_argument@piefed.social 6 points 1 week ago* (last edited 1 week ago) (2 children)

I bought it without knowing the hype, only seeing a score and wanted to play a JRPG.

It's one of the best games i've ever played. The emotional delivery of the story is on point. The gameplay is solid. The build variety is quite fun.

It's difficult but not too difficult. The art is absolutely on point for me (art is always subjective.)

I would love to see a followup, and given the story there could be one given the openings left in the story to expand upon.

It was quite refreshing seeing the endings too. They are an awesome talking point and the fact that it's not just a boring "good ending", "bad ending", "golden path" like most games fall into is great.

Easy 10/10 for the story, and total package.

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[–] inlandempire@jlai.lu 5 points 1 week ago (5 children)

Agreed with the sentiment, it's a good game, and a great work of art, but I thought it was sitting in a weird state halfway between a jprg and a souls like, without leaning fully into either, and thus not being that good at neither. I still appreciate their attemot at genre mixing and it felt fresh and release at the right time for succes.

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[–] otacon239@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (1 children)

I haven’t played it but I can tell it’s not for me. I’ve seen many games in the last decade come out that seem to be a part of what I call a “fantasy island”.

It’s hard for me to describe, but I know it when I see it. In general, most of these story-heavy massive award-winning RPGs are relying on the player already liking the aesthetic and gameplay style. And if you’re not already a big fan of this style of game, they will do little to try and set it apart from the others.

None of the trailers or gameplay I’ve seen is there to convince someone to play it. They just expect that you’re already into this genre and you know if you’ll like it. It isn’t just E33, it’s all the games that fit on my fantasy island metaphor.

And it’s not just JRPGs and not just fantasy specifically, but just this category of games that “all the gamers” are playing that are “the best game ever” based on awards assume you already have the rest of the genre to compare to.

On its own as a standalone game without knowing about JRPGs, it does nothing to bring in other types of players. And thus, I have yet to try a single game from fantasy island.

[–] OmegaMouse@pawb.social 3 points 1 week ago (1 children)

Would you be able to give some examples of what you mean?

[–] otacon239@lemmy.world 2 points 1 week ago (1 children)

I often forget about them as soon as they release. Part of it also is that they usually fall off the map after the first year of being popular and then are never brought up again. That’s why I commented here is because I was surprised to see someone still talking about this game.

The most recent other examples I can think of are Pragmata, Where Winds Meet and Crimson Desert. I’m not even saying I think these games are bad, just poorly marketed to anyone other than the existing audience for them.

[–] OmegaMouse@pawb.social 2 points 1 week ago (1 children)

I can't say I've heard of Where Winds Meet or Crimson Desert (Pragmata however, I've heard is very good and I'd like to give it a go). E33 feels somewhat different in that it has achieved mainstream success, and I disagree that it has been forgotten about already.

Is it perhaps that those games in particular have this kind of modern generic/bland 3D visual style? So many modern games (usually AAA) look same-y to me nowadays.

[–] Holytimes@sh.itjust.works 2 points 1 week ago

Pragmata is also short single player, and basically came and went in a weekend. Its a good game. Its not a game you think about a month after it releases.

[–] Coelacanth@feddit.nu 4 points 1 week ago

I agree. This is a fantastic video essay that goes through everything in more detail than I could here, and I recommend it thoroughly. It's a good game, that manages to enthrall most players into thinking it's a great game through a combination of a phenomenal soundtrack and some standout moments that sort of jolt their critical thinking faculties out of order. I was victim of this too - I liked the game way more as I was first playing through it, but the more I went back through it and the more I actually thought about it the less I liked it.

I still appreciate E33 for what it is (overrated does not mean bad), but for me Blue Prince was the GOTY 2025.

[–] mohab@piefed.social 4 points 1 week ago

Yet another GOTY I have no interest in because it doesn't overlap with my favorite games in any way.

[–] Willdrick@lemmy.world 4 points 1 week ago

Bashed my head for a long while with parrying until a friend made me notice: every enemy makes a sound cue for every attack

[–] Eternal192@anarchist.nexus 4 points 1 week ago (2 children)

Yeah, it didn't sit well with me either and the only reason that i tried it was because everyone was singing it's praises like it was the most amazing game in history.

Only one YT channel didn't go with the flow Worth a Buy, Mack didn't say it was bad but that everyone was making it more incredible than it really is.

I got it and played till you get the little redhead in a museum i think and then i was kinda bored and couldn't be bothered to keep going and the whole way to that point i just didn't resonate with it.

[–] PlasticExistence@lemmy.world 6 points 1 week ago (5 children)

I’m this way with Hollow Knight. I don’t think it’s bad, but it’s close to the bottom of my list of Metroidvanias.

The great thing about modern gaming is the variety and availability, so there’s always something else to play that meets our tastes.

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[–] YiddishMcSquidish@lemmy.today 4 points 1 week ago

I liked cause it was refreshing being a French inspired rpg. Don't get me wrong, I like jrpgs too but CO:E33 was a really refreshing breath of fresh air.

[–] Juice@midwest.social 4 points 1 week ago (4 children)

I played it a few months ago. I enjoyed it. As a Sekiro player I liked, but didnt love, the parry system. Thought the game was gorgeous, loved the story, music, environments.

Was kinda meh re: most of the gameplay. It was disappointing how many areas just didn't tell any story, i enter it, and theres this dramatic explosive environment, I ooh and ah, and its just a cul du sac with an item. Dozens of.locations like this, and most of the other ones weren't much more interesting.

The jumping puzzles were not very good. The beach puzzles just weren't fun. I especially hated the one where the guy launches explosives at your platform, and you have to use the world attack button which has a ridiculous cool down.

Power scaling was completely broken. The endgame enemies have a trillion HP, and you do 10 billion damage per attack, and the strat is to create a build so broken that you can do a trillion and one damage on the first hit, because you only have a million hit points and if you don't kill them first hit, the enemy attacks 20 times in a row and does 3 million per hit. Like at first the combat was too easy, then it was too hard, then it was easy again, and then it was impossible unless you equipped 300 luminas. Just like zero consideration for game balance.

Coming from Sekiro, the parry timing was pretty wonky. I think there was influence from Sekiro, but also from stuff people already mentioned like Super Mario RPG (a game I absolutely loved as a kid.) Don't really know how to describe it, but Sekiro was literally the last game I played before Exp 33, and I played it 7 times through, beat it charmless on ng6, platinumed and completed everything but the immortal journey. Before that i played Nightreign, like 300 hours only Executor. My shit was tight, Exp 33 was not.

It really just came off like an advertisement for Unreal engine, which is I assume why it won such accolades. It was a good game, I was in the mood for a jrpg, which I hadn't played one I really liked in a very long time. Was expecting multiple playthroughs, but it was a one and done for me. Good, but not goty imo

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[–] rumschlumpel@feddit.org 3 points 1 week ago* (last edited 1 week ago) (2 children)

I watched some gameplay videos and the start of a Let's Play, couldn't get into it either. The beginning is somewhat intriguing, but once you're out of the prologue it just looks boring and weird in a bad way, like there's something about the visual style that I just don't gel with. I didn't see enough to say much about the story, though.

Maybe the issue with the awards is that the competition wasn't that strong? Most AAA games don't put much effort into telling an interesting story, if nothing else Expedition 33 at least tried.

[–] OmegaMouse@pawb.social 4 points 1 week ago

Maybe the issue with the awards is that the competition wasn’t that strong? Most AAA games don’t put much effort into telling an interesting story, if nothing else Expedition 33 at least tried.

That's a fair point! I do appreciate the devs trying something unique with both the gameplay and story. Of the other GOTY nominees, it is an understandable pick. In terms of general reviews I'm surprised to see so many 9s and 10s though.

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