this post was submitted on 27 Jun 2026
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Data is Beautiful

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In North America, the 80 USD price for Grand Theft Auto VI is highly accessible, requiring only 3.8 hours of labor for the average worker in the United States and 5.2 hours in Canada. While Mexico presents a more significant barrier with a 36.0-hour requirement, the region as a whole remains the primary target for the publisher’s current economic model, where digital-only distribution functions without imposing a prohibitive burden on the median income.

Central America faces a stark economic divide, where the cost of the game exacerbates existing inequalities. In relatively stable economies like Costa Rica (21.8 hours) and Panama (25.6 hours), the purchase remains manageable; however, across much of the isthmus, the burden intensifies, culminating in Nicaragua, where a staggering 102.0 hours of labor are required. This creates a deeply exclusionary environment where the lack of a physical resale market forces lower-income populations to sacrifice substantial portions of their monthly earnings or opt out of the legal market entirely.

South America presents a landscape of extreme financial disparities, ranging from the relative stability of Uruguay (16.9 hours) and Chile (27.4 hours) to the severe structural crises in nations like Bolivia (63.9 hours) and Surinam (218.1 hours). Within this context, the situation in Cuba stands as a unique, tragic anomaly; due to the systemic collapse of the currency and the reliance on an informal black market, a worker would theoretically need to dedicate 1562.6 hours of labor to afford the game.

Author: u/maven.mapping

Partner: u/the.world.in.maps

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[–] agegamon@beehaw.org 3 points 15 hours ago

Not that this graph needs to be taken that seriously, but it should really cite the source for those hourly wage averages. For the US at least that looks too optimistic, guessing its true for other nations as well. Assuming the top 1% are eliminated to avoid deeply poisoning the data, I'd guess that the average hourly would be under 20usd/hr and the hours-to-80-USD number will wind up well over 4.

[–] FishFace@piefed.social 6 points 19 hours ago (1 children)

This colour coding is terrible

[–] Peppycito@sh.itjust.works 3 points 18 hours ago

Fits into the theme of the community. Flashy looking graphics that convey little information confusingly.

[–] MonkeBizNES@lemmy.cafe 28 points 1 day ago (1 children)

And this is why we need regional pricing that adjusts for things like gdp/capita or average income

[–] hemko@lemmy.dbzer0.com 0 points 22 hours ago

Countries with the lowest medians don't have the hardware required to play games like these

[–] megopie@lemmy.blahaj.zone 3 points 18 hours ago (1 children)

% of people who will be pirating it rather than paying because it is an infinitely replicable digital good once completed

[–] VitoRobles@lemmy.today 1 points 13 hours ago

I found it hilarious that I got gtaV for like $2.

[–] turdas@suppo.fi 13 points 1 day ago (1 children)

It's possible they'll do regional pricing.

[–] Sunshine@piefed.ca 5 points 1 day ago

They do regional pricing for GTA V

[–] Ledivin@lemmy.world 9 points 1 day ago (4 children)

1,562.6? What in the ever-loving fuck is the cost of living in Cuba?

[–] Akasazh@lemmy.world 3 points 13 hours ago

Still they have better medicare than in the usa

[–] morto@piefed.social 11 points 1 day ago

Due to the economic embargo, anything priced in dollars will be very expensive. They operate internally detached from the dollar price

[–] NewDark@lemmy.today 11 points 1 day ago

The economically choked off and isolated country doesn't make a lot of money? surprised Pikachu face

[–] protist@retrofed.com 7 points 1 day ago

Very, very low, that's why it would take them so long to save up $80

[–] Beacon@fedia.io 7 points 1 day ago

K now show to get an x-ray.

[–] bigfish@lemmy.dbzer0.com 5 points 1 day ago

And this is why "nearshore" offshoring exists. Business take advantage of timezone-adjacent remote staff but with dramatically lower wages.

[–] Luisp@lemmy.dbzer0.com 2 points 1 day ago (2 children)

Nope, Argentina minimum salary is 350k or 230 USD, 11 a day, 1.4 an hour, you would need 120 hours not 39

[–] qarbone@lemmy.world 11 points 1 day ago

The values aren't based on minimum salary.

[–] hemko@lemmy.dbzer0.com 8 points 23 hours ago

The numbers are for average salary, not minimum

[–] farmgineer@nord.pub 2 points 1 day ago

Japan: ¥9,800 / ¥12,280 for standard / ultimate playstation version (since no PC and XBox is basically not a thing in Japan).

So an average minimum wage of 1,121 / hour -> ~897 after taxes/pension/etc (assuming 20% of gross). Just under 11 hours for the regular, 13.7 for ultimate.

[–] Kolanaki@pawb.social 1 points 1 day ago* (last edited 1 day ago)

edit: Small print too smoll 😵‍💫

[–] scutiger@lemmy.world 0 points 1 day ago

digital-only distribution functions without imposing a prohibitive burden on the median income

How does that make any sense? The price is the same whether physical or digital