Huh. An interesting perspective. Quite an obvious one for a StarCraft player, where everybody talk about macro, micro and mindgames, but an interesting one nonetheless.
The issue with this system is that these categories are way too broad. Taking micro as an example, my reaction times are usually good, but I'm not that fluent with execution. And even subdividing execution itself, with things like aiming, I'm usually accurate, but not precise.
It also misses the points of some games. With rhythm games like Osu!, especially when you first encounter a map, you rely heavily on patterns you already know and "where would I place a note if I was the mapper" kind of feeling.
But yea, more than anything, it gives a bunch of food for thought.