this post was submitted on 11 Apr 2026
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Half-Life: Lemmings lets you save the trapped employees of the Black Mesa: Facility.

Half-Life: Lemmings on ModDB

Trailer:

PCwNJk81IhQcUWv.jpg

top 8 comments
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[–] Cevilia@lemmy.blahaj.zone 2 points 5 hours ago

Feels more like Flicky than Lemmings, heh

[–] MurrayL@lemmy.world 18 points 16 hours ago (1 children)

It's important to note that the mod is built for Half-Life: Source rather than the original version.

I assume this was to allow for the more advanced NPC behaviours, but targeting a delisted and near-universally panned remake is certainly a choice.

[–] Baggie@lemmy.zip 2 points 11 hours ago

Yeah, it is a bit of a weird one, but I guess the ability to work in source might be much easier than goldsrc.

[–] supersquirrel@sopuli.xyz 16 points 18 hours ago

The fediverse inspired a half life mod!

Oh wait.

Lol

[–] Agent_Karyo@piefed.world 14 points 19 hours ago* (last edited 17 hours ago) (1 children)

I actually tried to do this in the OG GoldSource, but I could never get them to move to the next map. This was on the early maps (office complex), I was too busy trying to stay alive in the later maps.

[–] Quetzalcutlass@lemmy.world 11 points 18 hours ago

The furthest you can bring them in the base game is that part with the falling elevator. I had like 7-8 NPCs following me when I reached that spot.

[–] sad_detective_man@sopuli.xyz 2 points 13 hours ago* (last edited 13 hours ago)

the perfect name does not exi—

[–] janus2@lemmy.zip 5 points 18 hours ago

Gordon's Oddysee