Semi-fun fact: The tops ones are sometimes a really easy way to do basic analytics without setting anything fancy up, which is handy for small/indie studios. That's why you might see ones for simple things like starting an online match, beating the tutorial, equipping a item, etc.
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Logo uses joystick by liftarn
Also that dopeamine hit. Gimme that dopeamine hit. I don't even want these collectable items i just want the notification telling me i got them.
This is (one of the many reasons) why I disable achievements on all of my games.
You don't want the dopamine? Bro you're literally playing video games
Thanks for the fun fact, it totally makes sense, I never thought about that!
"Oh, looks like the tutorial is too boring."
I sometimes like to look at the fall-off rate of players by looking at the global achievements.
With Silksong as an example, for the first few months there was a pretty big drop in "Defeat the Last Judge" achievements from everything else in Act 1, but surprisingly very little drop-off after that, which suggests that was a major wall for people, and many quit at that point.
I bet for some of the drop off, it's because the Last Judge explodes after being defeated, and if you die, you have to battle them all over again. This almost got me to rage quit all together. I finally got to Act 3 but didn't have it in me to get to the end.
I dropped off there, but not because they explode, which I didn't know. For me it felt like I got an idea of what the game was going to be like, not really going somewhere new compared to Hollow Knight and being a slog with long annoying runbacks.
Not sure if that feeling is accurate for what it would have been like to continue, but importantly for the analysis it was a culmination of everything that came before.
The runback for the Last Judge wasn't even that terrible, just annoying and time consuming. There's another one called Groal The Great which is:
spoiler
not great at all
Especially if you don't know about
Tap for spoiler
the secret bench, and even than it's still not great. Fuck Groal
It's a matter of taste. The runback is as exercise in speedrunning which allows you to sharpen the core skills until you can pass everything fast without losing HP. At the point where you pass everything with full HP it's not a slog anymore, just going through the motions.
You know, that makes me even happier with my decision not to play HK/Silksong.
I like to do the same. I remember it especially with Armored Core.

Holy fuck did that fight annoy me the first playthrough. Once I figured out the trick to it, it became easy as hell, but until then I almost put the game down entirely.
spoiler
Balteus felt like the real noob filter, though. Holy shit, that fight took me SO LONG the first time through before I had unlocked the Songbirds.
Oh, and then Sea Spider. Fuck that guy right in Balteus's ass.
It's been long enough that I can barely remember the specific bosses, but some of them took me forever!
Just looked him up, and I remember Balteus too. Yeah, that was a learning curve.
This was the one that I had to grind out over and over and over...

Oh fuck, and then you had to remind me of THAT guy...
Man, as hard as they were, some of those bosses really are staggeringly good. Once the bugs got fixed, I never really felt like the fights were particularly unfair, and some of them like STRIDER were downright fun. Then again, STRIDER reminded me so much of AC4A that I couldn't help but adore it. That whole mission felt like a love letter to 4A.
I was using the shotguns a lot, and I think a balance patch nerfed them later, so maybe I got by easier than I should've.
...talking about this is making me want to replay.
Same lol. I just reinstalled it. Time for playthrough number 4, I guess.
Have you done more than one playthrough?
"Create a character" - 10% of players have this achievement
That must be Monster Hunter.
As a person with ADHD... I kid you not, it took me months to get through Monster Hunter's World character creator, and by the time I managed, I had already lost interest in the game.
I'm always surprised by how rare some achievements are that aren't so much difficult to do, but more a reflection of the decisions a person makes within a game.
I'm not an achievement hunter, I just play, so I'm totally that person. I have many hundred hours in XCOM, and I somehow got some really basic achievements yesterday just by chance because I did something different.
Some rare achievements are just funny. One of the rarest ones I have on Steam (3% of players have) is to play the credits which can be accessed from the settings on Blazblue Cross Tag Battle.
Disco Elysium and Recruiting Kuuno de Ruyter come to mind
I was thinking how in games where you can date people, you can see which characters are less loved (or added more recently) by how far down they are.
Achievements sometimes just don't register (e.g. when playing a game with mods). I've been playing Factorio for many years and still don't have most of the achievements despite having hit those milestones.
I liked ”Go outside" in Stanley's Parable: Don't play the game for 7 years.
Install the game. More like 80%
I like challenging achievements if it's in a game that I really like. I don't like the "challenge run" type achievements. I don't don't really want to play the game like a speed runner.
TIL people still don’t know that achievements are a front for analytics. They’re not for you. They’re for publishers.
Fallout 4 didn’t initially let you play a bad guy because the analytics from Fallout 3 achievements showed them that a vast majority of players hit each level achievement at good karma. They were checking for that. They just didn’t expect the bad karma gamers to be so vocal.
There are plenty of gamers (myself included) who do actually like well-designed achievements, and they can actually really help you vary how you engage with a game. I'm sure that publishers also love the analytics, but pretending that they aren't for regular people at all is silly too.
I completed all the Path of Exile achievements and the most frustrating was to Capture the Flag.
Capture the Flag is a dead game mode so you can be queued literally forever and never find a game. You have to personally wrangle 6 people, convince half of them to queue in a different party without anyone leaving and then actually play the match (which crashes almost immediately).
They did that with one of the tomb raider games and one of the assassin's creed games. Nice try. I’m not playing your shitty multiplayer.
I hate developers that add ultra-super-hardcore-hell difficulty achievements so much.
This meme is giving me flashbacks of Super Meat Boy's developer adding achievements in the console version where you have to beat the entire stage (20 levels) in one sitting without a single death. And that achievement exists for every stage in the game. For reference, one of the harder levels can take an average person over a hundred deaths to beat ONCE.
100%ing the game should be enough to get all achievements. That's what 100% means, but some developers just insist on inserting some challenge run nobody can beat into the mix.
If you get all the achievements for completing the game, what are achievements actually for? They are there to create fun or not so fun challenges above just completing the game. It’s not like someone will punish you if you leave some achievements incomplete. On the other hand, completing a tough one can feel like - an achievement!
Why? The existence of an achievement doesn't mean you have to do it.
It's the easy ones that should go away. They're just participation trophies, you didn't "achieve" anything by beating the game. They should be actual challenges that most people can't overcome...that's what makes it an achievement
Achievement is an achievement, not baseline. It's something outstanding, something more.
I hate achievements that are like 'finish chapter" for each chapter. That's baseline. That's basic. That's no achievement until we talk about game that is hard from get go, built as a challenge from ground up.
100%, to me, means the main game. Like, story completion and map discovery. Challenge chevos are for tryhards like myself that want a little extra pizzazz on top.
Let me try a metaphor. Say you've ordered some kinda cocktail from a bar. A no-fuss bartender pours your drink and is done, but a "mixologist" does crazy bottle flips and weird knife play involving fruit. Either way you get 100% of your drink (the game), but one looks a bit fancier if you're into that kinda thing.
I wish the industry would just adopt standards like what RetroAchevements already does that prohibits both ends of the spectrum. Excessive achievements (as well as multiplayer) get subsets, progression achievements still exist but mostly to track "beating" a game. Nothing too easy, although April 1sts "Baby Mode" set for FF8 was fantastic. Lol
Having a standard made it higher in my mind than Steam achievements. Technically PS and Xbox have set rules too but not nearly as well thought out (e.g. what classifies as a Bronze vs Gold) and still allow some real unoriginal bullshit lol
I brought the gnome allll the way to the nuke, on console. And then I did it again without cheats on PC.
I fucking love Half-Life 2 and it's Episodes. It's probably one of the few games where I've gotten all the achievements because I truly do love it that much.
Novels should have achievements, maybe one "understand the basic text of the book" and another "Understand the subtext while being hammered by three different drugs and being 72hrs awake"
I actually was playing something the other day that literally had an achievement like tbe bottom one. That one is rare af. Most are closer to the top one, which is generally why I don't care about them.
The achievement really was "Beat the game without taking damage on the hardest difficulty in under X minutes using Extra Enemies, Random Loot, and some 3rd modifier I can't remember."
I think it was Lords of the Fallen, actually 🤔 The moment I read it I was like "Welp... I'm never 100%ing this."