this post was submitted on 03 Apr 2026
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Gaming

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[–] Evotech@lemmy.world 15 points 1 day ago

Install the game. More like 80%

[–] stupidcasey@lemmy.world 2 points 21 hours ago

Still haven't built up the courage to try the top one for Fortnite yet.

[–] Rentlar@lemmy.ca 27 points 1 day ago (1 children)

"Create a character" - 10% of players have this achievement

[–] Jrockwar@feddit.uk 8 points 1 day ago (1 children)

That must be Monster Hunter.

As a person with ADHD... I kid you not, it took me months to get through Monster Hunter's World character creator, and by the time I managed, I had already lost interest in the game.

[–] Evotech@lemmy.world 1 points 1 day ago (1 children)
[–] yakko@feddit.uk 4 points 1 day ago (1 children)

True but is this your first time telling someone with ADHD "just don't have a problem?" They always love that.

[–] SeptugenarianSenate@leminal.space 1 points 1 day ago (1 children)

reads more to me like “here’s a solution” than “don’t have problem” but maybe I am underthinking it

[–] yakko@feddit.uk 2 points 1 day ago

A little of column A... But don't worry, even if your advice is perfect most of the time it literally won't help. There's deeper shit going on, ADHD is way more intense than most anybody realises.

[–] justdaveisfine@piefed.social 95 points 2 days ago (4 children)

Semi-fun fact: The tops ones are sometimes a really easy way to do basic analytics without setting anything fancy up, which is handy for small/indie studios. That's why you might see ones for simple things like starting an online match, beating the tutorial, equipping a item, etc.

[–] FireRetardant@lemmy.world 26 points 2 days ago (1 children)

Also that dopeamine hit. Gimme that dopeamine hit. I don't even want these collectable items i just want the notification telling me i got them.

[–] hakase@lemmy.zip 13 points 2 days ago* (last edited 2 days ago) (1 children)

This is (one of the many reasons) why I disable achievements on all of my games.

[–] timestatic@feddit.org 3 points 1 day ago (1 children)

You don't want the dopamine? Bro you're literally playing video games

[–] hakase@lemmy.zip 1 points 23 hours ago (2 children)

This mindset is everything wrong with video games today.

[–] timestatic@feddit.org 1 points 7 hours ago

I mean it depends on how much but video games mostly work by being more interesting or exciting than every day life. I don't like overstimulating video games too but I don't see achievements being the culprit

[–] AMillionMonkeys@lemmy.world 3 points 22 hours ago (1 children)

Weird take. If video games aren't supposed to be enjoyable and rewarding, what should they be doing?

[–] hakase@lemmy.zip 1 points 22 hours ago* (last edited 22 hours ago)

Being psychologically manipulated into continuing to play a game that I wouldn't otherwise certainly doesn't sound very enjoyable and rewarding, but that may just be me.

I avoid achievements specifically because video games are supposed to be enjoyable and rewarding. A game should succeed or fail on its merit alone, not how well it plays the manipulative achievement metagame.

[–] DougPiranha42@lemmy.world 21 points 2 days ago

Thanks for the fun fact, it totally makes sense, I never thought about that!

[–] SleeplessCityLights@programming.dev 1 points 1 day ago (1 children)

It's the other way around, you build in the analytics earlier in development and add the achievements during polishing. Why would you add achievements when you don't even know if that feature will make it to release.

[–] justdaveisfine@piefed.social 1 points 1 day ago (1 children)

You'll have to forgive me because I'm barely a developer, but what I've seen indie devs use is when the game is ~95% completed or in early-access or beta, you add achievements to keep track of general player's progress and see what features are being used or not, which lets you hone in on areas of the game that may need attention or aren't being used.

Sometimes this is just for post-1.0 patches but it can also be to determine what the next project is going to look like if certain features didn't seem to get any attention.

The achievements are an after-thought. You add the analytics during development, it's hard to make meaningful decisions without data and you would do work on achievements that you would throw away. Each time I have had to add achievements they end up beside the analytics code inside the same abstraction layers. Some of the cool achievements do require adding more tracking code, the the amount of data that is gathered is wild.

[–] MonkderVierte@lemmy.zip 13 points 2 days ago

"Oh, looks like the tutorial is too boring."

[–] DudeImMacGyver@kbin.earth 22 points 1 day ago (1 children)

I liked ”Go outside" in Stanley's Parable: Don't play the game for 7 years.

[–] teegus@sh.itjust.works 11 points 1 day ago (1 children)

It's five years, I got it in january!

[–] DudeImMacGyver@kbin.earth 1 points 1 day ago (1 children)

Ah OK, it's been a while for me. Congratulations!

[–] Pizzacheese4@lemmy.world 1 points 20 hours ago

There's also the achievement on the super deluxe version of the game, where you don't play for ten years

[–] Godort@lemmy.ca 57 points 2 days ago (3 children)

I sometimes like to look at the fall-off rate of players by looking at the global achievements.

With Silksong as an example, for the first few months there was a pretty big drop in "Defeat the Last Judge" achievements from everything else in Act 1, but surprisingly very little drop-off after that, which suggests that was a major wall for people, and many quit at that point.

[–] Daedskin@lemmy.zip 2 points 1 day ago

I think it's funny that I didn't even find the Last Judge until the end of act 2, so it was a pretty easy boss in my playthrough

[–] bamboo@lemmy.blahaj.zone 25 points 2 days ago (2 children)

I bet for some of the drop off, it's because the Last Judge explodes after being defeated, and if you die, you have to battle them all over again. This almost got me to rage quit all together. I finally got to Act 3 but didn't have it in me to get to the end.

[–] Tiresia@slrpnk.net 22 points 2 days ago (5 children)

I dropped off there, but not because they explode, which I didn't know. For me it felt like I got an idea of what the game was going to be like, not really going somewhere new compared to Hollow Knight and being a slog with long annoying runbacks.

Not sure if that feeling is accurate for what it would have been like to continue, but importantly for the analysis it was a culmination of everything that came before.

[–] olafurp@lemmy.world 3 points 1 day ago

It's a matter of taste. The runback is as exercise in speedrunning which allows you to sharpen the core skills until you can pass everything fast without losing HP. At the point where you pass everything with full HP it's not a slog anymore, just going through the motions.

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[–] The_Picard_Maneuver@lemmy.world 11 points 2 days ago (9 children)

I like to do the same. I remember it especially with Armored Core.

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[–] swelter_spark@reddthat.com 23 points 2 days ago (7 children)

I'm always surprised by how rare some achievements are that aren't so much difficult to do, but more a reflection of the decisions a person makes within a game.

[–] Ryanmiller70@lemmy.zip 10 points 1 day ago* (last edited 1 day ago)

Some rare achievements are just funny. One of the rarest ones I have on Steam (3% of players have) is to play the credits which can be accessed from the settings on Blazblue Cross Tag Battle.

[–] leftzero@lemmy.dbzer0.com 1 points 1 day ago

If I recall correctly Return of the Obra Dinner has one for blaming the Captain for every single death (arguably true if we're being argumentative, but I can't give that bastard Nicholls a free pass), which admittedly takes some effort, as you still have to play the whole game (which is great on a first or even second time, not so much on an nth time just for the achievement).

[–] The_Picard_Maneuver@lemmy.world 12 points 2 days ago

I'm not an achievement hunter, I just play, so I'm totally that person. I have many hundred hours in XCOM, and I somehow got some really basic achievements yesterday just by chance because I did something different.

[–] RebekahWSD@lemmy.world 5 points 1 day ago

I was thinking how in games where you can date people, you can see which characters are less loved (or added more recently) by how far down they are.

[–] wdx@feddit.org 6 points 2 days ago

Disco Elysium and Recruiting Kuuno de Ruyter come to mind

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[–] cerebralhawks@lemmy.dbzer0.com 11 points 2 days ago (2 children)

TIL people still don’t know that achievements are a front for analytics. They’re not for you. They’re for publishers.

Fallout 4 didn’t initially let you play a bad guy because the analytics from Fallout 3 achievements showed them that a vast majority of players hit each level achievement at good karma. They were checking for that. They just didn’t expect the bad karma gamers to be so vocal.

[–] leftzero@lemmy.dbzer0.com 2 points 1 day ago* (last edited 1 day ago)

Analytics don't need to be public. It's often better for the analyst if they're not. There are much better, much more detailed ways to gather analytics from your own game than achievements.

Achievements are very obviously not analytics. Not for the developers or publishers, at least, or for anyone whose livelihood depends on analysing how players play games. They're incentives to drive player engagement. A way to further, uh, gamify the game.

You might be bored of killing goblins, but you've almost reached the achievement, just 132 goblins more. And then you're almost up to some other achievement, so you keep playing a bit more.

And up goes the playtime.

Which is something analytics are very interested on (since it often contributes to discoverability), even if no achievement measures it.

[–] TheSambassador@lemmy.world 31 points 2 days ago (1 children)

There are plenty of gamers (myself included) who do actually like well-designed achievements, and they can actually really help you vary how you engage with a game. I'm sure that publishers also love the analytics, but pretending that they aren't for regular people at all is silly too.

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[–] you_are_dust@lemmy.world 11 points 2 days ago (2 children)

I like challenging achievements if it's in a game that I really like. I don't like the "challenge run" type achievements. I don't don't really want to play the game like a speed runner.

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[–] taiyang@lemmy.world 6 points 2 days ago

I wish the industry would just adopt standards like what RetroAchevements already does that prohibits both ends of the spectrum. Excessive achievements (as well as multiplayer) get subsets, progression achievements still exist but mostly to track "beating" a game. Nothing too easy, although April 1sts "Baby Mode" set for FF8 was fantastic. Lol

Having a standard made it higher in my mind than Steam achievements. Technically PS and Xbox have set rules too but not nearly as well thought out (e.g. what classifies as a Bronze vs Gold) and still allow some real unoriginal bullshit lol

[–] whatsisface@sh.itjust.works 7 points 2 days ago (3 children)

I completed all the Path of Exile achievements and the most frustrating was to Capture the Flag.

Capture the Flag is a dead game mode so you can be queued literally forever and never find a game. You have to personally wrangle 6 people, convince half of them to queue in a different party without anyone leaving and then actually play the match (which crashes almost immediately).

[–] binarytobis@lemmy.world 1 points 1 day ago

The only achievement I don’t have in Escape Simulator 1 and 2 is to finish a level in multiplayer. There’s no matchmaking and my IRL friends aren’t interested. Sucks.

[–] tacosanonymous@mander.xyz 9 points 2 days ago

They did that with one of the tomb raider games and one of the assassin's creed games. Nice try. I’m not playing your shitty multiplayer.

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