this post was submitted on 26 Mar 2026
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Comic Strips

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[–] cannedtuna@lemmy.world 78 points 3 weeks ago (6 children)
[–] MajorMajormajormajor@lemmy.ca 30 points 3 weeks ago (2 children)

Looks like a blue loaf of bread.

Zuckerbread, for all your nutritional needs*

*does not contain any nutritional value.

[–] baguettefish@discuss.tchncs.de 9 points 3 weeks ago (1 children)

zucker means sugar in german, so there's technically some nutrients there, even if we already eat way too much of it

[–] samus12345@sh.itjust.works 6 points 3 weeks ago (1 children)

And berg means mountain, so there's definitely way too much!

[–] MrsDoyle@sh.itjust.works 5 points 3 weeks ago (1 children)

The Big Rock Candy Mountain!

In the Big Rock Candy Mountains All the cops have wooden legs And the bulldogs all have rubber teeth And the hens lay soft-boiled eggs The farmers' trees are full of fruit And the barns are full of hay...

[–] PolarKraken@lemmy.dbzer0.com 4 points 3 weeks ago

I came across this song via the opening theme for a deranged and fun little cartoon called "The Marvelous Misadventures of Flapjack" (or similar, can't be arsed to go look).

I shit myself when I somehow stumbled onto the much older source one day, having heard it in cartoon form a good hundred times or so prior.

[–] Quetzalcutlass@lemmy.world 1 points 3 weeks ago

*does not contain any nutritional value.

Reminds me of this.

[–] samus12345@sh.itjust.works 12 points 3 weeks ago (1 children)

H.R. Giger would be horrified.

[–] SlurpingPus@lemmy.world 8 points 3 weeks ago (1 children)

Fun fact: the xenomorph's head actually has a human-looking skull. The original design wasn't shy about it, but was apparently too tricky to create, so they made it sleeker. But you still can juuuuuust about make out the skull features in some shots.

[–] funkless_eck@sh.itjust.works 2 points 3 weeks ago

I mean the lifecycle of the organism is to use the host's DNA to reproduce, taking on some of its characteristics.

[–] flango@lemmy.eco.br 7 points 3 weeks ago

New zuckalien just dropped

[–] LodeMike@lemmy.today 3 points 3 weeks ago
[–] carotte@lemmy.blahaj.zone 3 points 3 weeks ago

queen deltarune but we are in hell

[–] krisevol@lemmus.org 29 points 3 weeks ago (1 children)

Here comes id verification

[–] NOPper@lemmy.dbzer0.com 12 points 3 weeks ago

100% makes sense with the timing of all this.

[–] Mulligrubs@lemmy.world 8 points 3 weeks ago

If I was walking in a dark alley and Zuckerberg stepped out of the shadows in front of me I would shit my pants.

[–] SabinStargem@lemmy.today 7 points 3 weeks ago
[–] pedz@lemmy.ca 5 points 3 weeks ago* (last edited 3 weeks ago)

As we all know, we can always trust on businesses to do the right thing.

[–] ColeSloth@discuss.tchncs.de 1 points 3 weeks ago (5 children)

I hate meta and Google, but looking at this from a broader scale: "How the fuck are you supposed to punish anything that's designed for entertainment, being too good at entertaining you?" Am I supposed to sue Nintendo because Super Smash Bros Melee was so good me and my friends probably spent like 2000 hours playing it? Or maybe sue the ITTF because table tennis is fun as hell and I want to play it every chance I get.

But for real. How are you supposed to impose a tangible limit on how fun or addictive something is allowed to be? Does every TV show have to end with a total resolution so you aren't overly compelled to view the next episode? Did the first run of king of the hill need to be cancelled for being too great to not watch?

[–] OctopusNemeses@lemmy.world 17 points 3 weeks ago (1 children)

Nintendo games didn't have live A/B testing feedback loops that continuously take metrics and adjust to maximize screen time.

[–] ColeSloth@discuss.tchncs.de -1 points 3 weeks ago (1 children)

No. The feedback loops were much slower. Super Smash bros: get feedback and try to improve so people want new game even more. Super Smash bros Melee: get feed back and try to improve it so people want to play it even more. Super Smash Bros Brawl: get feedback and try to improve..... You get the point.

Anyhow, are you saying that you've decided that there's a limit on how well entertainment manages to entertain you? Gonna make sure porn is only allowed to use missionary position, next?

Gonna make sure porn is only allowed to use missionary position, next

forgive me, for i have sinned

[–] Naz@sh.itjust.works 10 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I think there's a tangible difference between entertaining and addicting, with a detriment to the consumer.

If you think about something like slot machines, and gambling addiction, many people are addicted, losing money, and can't stop:

Arguably, addiction is bad and should be regulated (see: cigarettes).

The detriment instead of money (in this particular case) was teens' mental health, and from what I can recall, the algorithm was explicitly predatory and would serve them up advertisements for things when it detected low or turbulent emotional states, encouraging them to keep using the application and feeling shitty about themselves.

Meta was given a slap on the wrist, it's a fine of $300M ($0.3B) on a company sitting on $217.24 billion.

I doubt they'll change their behavior but legal outcomes are about setting precedents.

[–] ColeSloth@discuss.tchncs.de -4 points 3 weeks ago (1 children)

It still just can't work as a baseline. How are you supposed to quantify "too entertaining"? It's a ghost concept that the court is just deciding on the fly with no basis or precedent that can be set. Like, why YouTube and not Fortnite? Being too entertaining shouldn't be a crime.

[–] Rekorse@sh.itjust.works 8 points 3 weeks ago

Did you read any of the articles? Its not about too entertaining, young girls were being solicited for sex, and the ads targeting them are vicious. The platform allows others to prey on young people, and facebook allowed it for profit.

This is more similar to the roblox case, it has nothing to do with how entertaining something is.

[–] Jankatarch@lemmy.world 10 points 3 weeks ago

I imagine it as if lunchables started putting small amounts of nicotine in their food so chilldren get addicted and buy more.

[–] MrKurteous@feddit.nu 9 points 3 weeks ago (1 children)

I'm not saying that it is straightforward or that you don't have a point about the complexity, but something being entertaining and addictive really should not be conflated! You might spend tonnes of time on something because you genuinely enjoy it, but you can also spend tonnes of time on something addictive without enjoying it. Arguing that things are only addictive if they're good is a gross misrepresentation of reality

[–] ColeSloth@discuss.tchncs.de -5 points 3 weeks ago (1 children)

I disagree. You're addicted to anything you like enough. I know people that go out fishing every single week it's possible. I used to play table tennis in a weekly league and would never get sick of playing it. There was also a stretch of about three years where the only game I'd play if I had a chance to play videogames was league of legends. I had friends that played WoW every single day for years. Another friend will never shut up about hiking. It's all the same. All these are things you genuinely like. All could be viewed as an addiction. They're often one and the same.

I have around $500 worth of sharpening stones and strops for knives and straight razors. I sharpen people's knives for free. I hate seeing a dull knife and gave sharpened knives for over 30 years now.

Am I addicted, or is it a hobby?

[–] FarraigePlaisteach@lemmy.world 5 points 3 weeks ago (1 children)

Another conflation you seem to be making is habit formation vs addiction. What you're describing in your own life does not sound like an addiction.

Addiction (synonymous with substance use disorder), as defined by the DSM-5, entails compulsive use, craving, and impaired control over drug taking in addition to physical dependence. ... Physical dependence is much more common than addiction. https://www.thelancet.com/journals/lanpsy/article/PIIS2215-0366%2823%2900230-4/fulltext

[–] bampop@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I think the problem is how to separate those things, particularly in a legal sense. Social media could come under "compulsive use" but not physical dependence. But so could a lot of games and TV shows, insofar as they are trying to make you feel a strong urge to keep playing/watching which doesn't derive from providing value (better entertainment). There's so many products that use every trick they can to keep you consuming, should we legislate against them all? It would be nice to do something about all of that but using the law to do it can only lead to overreach.

[–] FarraigePlaisteach@lemmy.world 2 points 3 weeks ago (1 children)

should we legislate against all of them?

Yes. Gambling and drugs have regulations and laws around advertising and use. I don’t see why any platform or service should get an exception.

[–] bampop@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

If a TV program ends a series on an unnecessary cliffhanger, should there be legal consequences? How about if a smartphone game has timed events to encourage the player to come back regularly? While I agree that these things aren't typically beneficial, I don't think legislation is always the answer. There's a huge gray area around the question of whether a feature is beneficial or just designed to increase compulsive consumption. Trying to legislate something so ambiguous is bound to produce bad results.

[–] FarraigePlaisteach@lemmy.world 2 points 3 weeks ago (1 children)

Your comment is a little nonsensical. Again, I think your core issue is confusion over what addiction is and is not. Looking forward to the next TV episode is not addiction either.

Don’t you care about spreading misinformation online?

[–] bampop@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I think your core issue is confusion over what addiction is and is not.

That's right. Because if your definition of addiction is broad enough to include compulsive use of social media, there's a lot of scope for confusion. That is a case of media companies using psychological tricks to get their users/viewers coming back for more, which is not fundamentally different from a lot of TV programming techniques. There are variations of degree or complexity, but it's the same game, and one which we've routinely accepted for years.

Don’t you care about spreading misinformation online?

How is that relevant?

[–] FarraigePlaisteach@lemmy.world 1 points 3 weeks ago (1 children)

We disagree on whether (or where) there is a line between compelling engagement and engineered compulsion/addiction. If you or anyone else is interested in authoritative insights on this, here's a good starting point: https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder

[–] bampop@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago)

Yes, I don't believe there is a line such as you have mentioned because the difference between engagement and compulsion is only a matter of degree and varies from one individual to another. Indeed the link you gave illustrates how some individuals exhibit unhealthy compulsive behavior from overuse of an engaging product. Games are not generally considered to be "addictive" in the sense that it would warrant legal sanctions. The same could be said of social media addiction.

For clarity, I'm just talking about addiction here, not any of the other problems such as disinformation or active promotion of unhealthy or dangerous behavior. I think it's odd that the reporting is primarily focused on addiction, because it's the totality of these things that really makes it worthy of legal intervention.