this post was submitted on 25 Mar 2026
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[–] FirmDistribution@lemmy.world 43 points 1 day ago (3 children)

The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS.

Holy fucking shit

[–] refalo@programming.dev 7 points 1 day ago

Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there's no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

If you're using lutris or proton/etc., you're probably already using esync/fsync.

[–] henfredemars@infosec.pub 25 points 1 day ago (1 children)

Note that this is compared to vanilla. Most real users of Wine are already taking advantage of other optimizations like fsync, and will experience much more modest gains relative to this comparison point.

[–] Eldritch@piefed.world 2 points 14 hours ago

True. But a better base is still a better base. And this is excellent to see regardless.

[–] mrbn@lemmy.ca 13 points 1 day ago (1 children)

But I need that authentic windows gaming experience, which is why I can't wait for Wine 12; I heard a rumor they are adding copilot agents and ads emulation as well /s

[–] SaharaMaleikuhm@feddit.org 8 points 1 day ago

For wine 12 you need to login with a Microslop account and it's entirely cloud based.

[–] UNY0N@lemmy.wtf 19 points 1 day ago
[–] TipRing@lemmy.world 12 points 1 day ago

Given the performance improvements gained by using NTSYNC which game developers have used for years, I wonder if we'll see improved performance on games running through Wine/Proton compared to native.