this post was submitted on 21 Mar 2026
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[–] hesh@quokk.au 14 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

Super Mario Bros 1, 2 & 3
Super Mario World
Mortal Kombat 1 & 2
Wolfenstein 3D
DOOM
Commander Keen
Starcraft
Diablo 1 / 2
Unreal Tournament 2003/4
Counter-Strike
Half Life
Everquest
World of Warcraft
The Secret of Monkey Island
Indiana Jones Fate of Atlantis / Last Crusade
LOOM
Resident Evil 1 & 2
Legend of Zelda 1
Ocarina of Time
Mario Kart (SNES & 64)
Ogre Battle 64
WCW/NWO Revenge
Portal 1 & 2
Grand Theft Auto 2, 3 and 5

Yeah I'm old. Some modern ones:
Breath of the Wild
Valheim
Outer Wilds

[–] HeyJoe@lemmy.world 3 points 4 weeks ago

Your not old, your me!. Most of these plus some others definitely, plus a bunch of modern ones as well. Shocked you only liked Half-Life 1 and not 2. I thought 2 was mind blowing at the time and still feel like it's the first game to bring us into the modern era of games to this day.

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[–] Kolanaki@pawb.social 13 points 4 weeks ago

Nothing has shaped how I view games more than Dark Souls.

[–] B0NK3RS@lazysoci.al 12 points 4 weeks ago (1 children)

Halo comes to mind straight away. The way the enemies react, dodging out the way or charging towards you was something special. Also the music score and freedom it gives you in the semi-open levels to play differently.

[–] Zahille7@lemmy.world 7 points 4 weeks ago

I like that sometimes taking your time is not the best strategy. Sometimes you need to be aggressive and push the attack relentlessly otherwise you'll just get blown to pieces.

[–] awmwrites@lemmy.cafe 10 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Ocarina of Time is my GOAT. Finishing it as a kid and realizing that games could be more than just killing time, that they could be epic journeys with satisfying endings, that they could be a whole art form was really transformative.

[–] owenfromcanada@lemmy.ca 6 points 4 weeks ago (1 children)

In case you're not aware, check out Ship of Harkinian, an updated PC engine for OoT. Grab a proper controller if you have the cash.

OoT in 2K at 200fps is wild.

screenshot

[–] xspurnx@slrpnk.net 3 points 4 weeks ago (1 children)

Hey, hope you don't mind my asking but maybe you could help me with a question about those controllers - they also sell a DIY kit, how is that in comparison?

[–] owenfromcanada@lemmy.ca 3 points 4 weeks ago

No problem! Unfortunately I haven't tried their DIY kits, but I've bought several things from them and they've all been solid, so I imagine they'd be good.

[–] mushroommunk@lemmy.today 9 points 4 weeks ago* (last edited 4 weeks ago) (1 children)
  • Halo
  • Life is Strange
  • Final fantasy VIII
  • World of Warcraft
  • Expedition 33

None of them are perfect but they all made me think about games in a different light and keep me wanting to play.

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[–] ChicoSuave@lemmy.world 8 points 4 weeks ago (1 children)

Questions like these always reveal the core audience of millennials and older Gen Z.

[–] Gonzako@lemmy.world 6 points 4 weeks ago

Caught me, I'm a CIA plant doing statistical anilisis on the fediverse

[–] nesc@lemmy.cafe 5 points 4 weeks ago* (last edited 4 weeks ago)

tes3, persona 3, gothic 3, angband ~~3~~ and diablo. Also f.e.a.r. and arx fatalis.

[–] RightHandOfIkaros@lemmy.world 5 points 4 weeks ago* (last edited 4 weeks ago) (4 children)

Here is my Quality Slop list (I only like them because they are good):

  • The Legend of Zelda: Ocarina of Time
  • Metal Gear Solid
  • NieR Gestalt
  • Test Drive Unlimited 2
  • Halo Combat Evolved
  • Dark Souls
  • The Elder Scrolls III: Morrowind
  • Half-Life: Opposing Force
  • Danganronpa 2: Goodbye Despair
  • Silent Hill 2 (the original, not the remake)
  • Super Metroid
  • Need for Speed Underground 2
  • Shenmue 1, 2, and 3 (Shenmue 3 is probably the worst game on this list, but its still pretty good regardless)
  • Star Wars: Knights of the Old Republic 1 & 2
  • Age of Empires II
  • Command & Conquer: Generals - Zero Hour
  • Policenauts
  • Panzer Dragoon Orta

Each of these have contributed to my high bar of expected quality for games. Most of these games were made on a very tight budget and schedule, with pretty harsh hardware limitations, and are the greatest games of all time. Modern game studioss have no excuses for the awful quality they launch games in with more time, money, and lack of hardware limitations.

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[–] Wildmimic@anarchist.nexus 4 points 4 weeks ago

I grew up with DOS games - Commander Keen, Wolfenstein 3D, Defender of the Crown, Hanse, Strike Commander and Wing Commander, Aces of the Pacific, Flight Simulator 3, Stunts3D, Hot Rod - Those are the games that showed me what unlimited amount of worlds can be inside of a computer. System Shock 1 didn't hook me (but the remake has), first time playing System Shock 2 and Thief blew my mind.

[–] kernelle@lemmy.dbzer0.com 4 points 4 weeks ago (1 children)

ITT: A bunch of people misunderstanding the question

[–] VitoRobles@lemmy.today 3 points 3 weeks ago (1 children)

As expected. Many people just see it as an opportunity to talk about their favorite games. That's okay.

[–] kernelle@lemmy.dbzer0.com 4 points 3 weeks ago (2 children)

Honestly I love reading about peoples favourite games! I thought it was funny in this thread

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[–] VerilyFemme@lemmy.blahaj.zone 4 points 3 weeks ago

Fallout New Vegas set my expectation for quest choice and faction interactivity. I could go on about that, but everyone knows what people think about New Vegas.

Last year, I beat Dark Souls. That's now set my standard for RPG gameplay. There's bullshit, same as any game, but I don't think I've ever played another RPG where I've felt my skill going up alongside my in-game stats. Then you get to the Bed of Chaos, and that kinda goes out the window...

[–] it_depends_man@lemmy.world 4 points 4 weeks ago
  • Starcraft
  • Gothic
  • Magic the Gathering
  • Warcraft 3 + dota
  • FTL
  • Nuclear Dawn / Natural Selection 2
  • Supreme Commander
  • Eve Online
  • Factorio

I could list a few more RGPs, like Mass Effect, Fallout New Vegas and the Witcher games that are also top tier experience, but they all sort of the do the same thing, in that a story you might expect from a novel or movie, can be told in a game, but also the game offers more interactivity.

[–] pasdechance@jlai.lu 4 points 4 weeks ago

I've been playing games since the 80s. I wouldn't call myself a gamer. Here are a few personal hallmarks...

  • Crash 'n' the Boys: Street Challenge on NES was the first time I had fun playing multiplayer.
  • Metroid II: Return of Samus was the first game I was addicted to. Super Metroid is still my favourite game.
  • UMKIII was the first game I actually got pretty good at.
  • Starcraft. My brother played this and I loved being a spectator, in hindsight I realized that gaming could be a sport that people would watch at this moment.
  • Quake and Descent were the first times I got motion sickness playing games!
  • Counter-Strike because everyone played it at university.
  • FFVII because I never played it and it is apparently kinda famous...
[–] Quazatron@lemmy.world 4 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

Elite - a huge 3D vector universe to explore.

Tetris - adictiveness distilled.

Driller - oh wow, filled 3D graphics on a 3.5MHz 8 bit micro?

Wolfenstein 3D - shooting nazis is fun.

Doom - incredible, improved graphics and more fun.

Quake - full 3D now, but not as fun as Doom.

Half-Life - oh yeah, now we're talking. Great storytelling and gripping fun.

Portal - fun, engaging and funny.

Bioshock Infinite - I guess I enjoy riding the skylines.

Torchlight - There's something cozy about those dungeons, I dunno.

Skyrim - how did I lose 900 hours of my life?

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[–] chunes@lemmy.world 4 points 4 weeks ago* (last edited 4 weeks ago)
  • TIE Fighter
  • GoldenEye 64
  • Diablo II
  • NetHack
  • Doom/Doom II
  • Descent/Descent II
  • Galactic Battlegrounds
  • Super Mario World
  • Dark Age of Camelot
  • World of Warcraft
  • PlanetSide
  • Star Wars Jedi Knight: Dark Forces II (yes, it's my favorite game in the series, fight me)
  • Wing Commander: Privateer
  • Torchlight II
  • Hammerfight
  • Carmageddon 2
  • Freelancer
  • DoomRL
  • N/N++
  • FreeSpace
  • Katawa Shoujo
  • Unreal Tournament
  • Minecraft
  • Cave Story
  • FTL
  • Dark Souls
  • Slay
  • Terraria
  • Ender Lilies
  • The Binding of Isaac (and Rebirth)
  • Chivalry: Medieval Warfare
  • Dead Cells
  • Hollow Knight
  • Kerbal Space Program
  • Transformice
  • Soldat
[–] Red0ctober@lemmy.world 3 points 4 weeks ago* (last edited 4 weeks ago)
  • Knights of the Old Republic, and KOTOR 2
  • Tales of Symphonia
  • Legend of Zelda: Majora's Mask
  • MegaMan Battle Network series
  • Persona (whole series)
[–] pessimisticPigeon@feddit.org 3 points 4 weeks ago

When I was younger, my friends used to play the usual shooters and competitive titles. I never enjoyed that. What got me more into gaming was the original Life is Strange. The game has its weaknesses, but at the time I just connected with the characters and felt emotions I didn't expect to feel in a video game. Still love this kind of story driven and (somewhat) decision based games. Another one is Detroit become human. Still need to find something that matches the impact the player's decisions have in that game.

[–] ICastFist@programming.dev 3 points 4 weeks ago (4 children)

World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying "the king of MMOs"

Dwarf Fortress is my main go-to example of procgen done right. Whenever there's discussions of "game X sucks and is lifeless because it's mostly procgenned", I look back at DF. Lazy procgen is the problem.

I know at some point I saw a game with absurdly high damage and health numbers, I can't remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood "big number better" is total bullshit

Elder Scrolls Morrowind was the first game I've played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.

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[–] DarkMetatron@feddit.org 3 points 4 weeks ago (1 children)
  • Morrowind
  • Final Fantasy 7 (the original not the aweful Remake)
  • Final Fantasy 9
  • Secret of Mana
  • Secret of Evermoor
  • Planescape Tornment
  • MegaMan X
  • Gothic
  • German trading simulators (Hanse, Fugger 2, Vermeer, etc.)
  • all the many games on my C64
[–] Darkcoffee@sh.itjust.works 2 points 4 weeks ago

Ff9, here too!

[–] shuvit@lemmy.ml 3 points 3 weeks ago* (last edited 3 weeks ago)

A few that seem under represented here:

Oregon Trail

Sim City 2000

Earthworm Jim

[–] LuigiMaoFrance@lemmy.ml 3 points 4 weeks ago* (last edited 4 weeks ago)

Silent Hill 2 (PS2)
Metal Gear Solid 2
Xenoblade 2
Monster Hunter Rise
Super Mario World
Super Metroid
Link's Awakening (GB)

[–] owenfromcanada@lemmy.ca 3 points 4 weeks ago

Some that I don't think I saw mentioned, roughly in the chronological order I played them in:

  • Mario 3
  • Kirby Superstar
  • Super Mario RPG
  • Baldur's Gate
  • Lords of the Realm 2
  • Diddy Kong Racing
  • Tales of Symphonia
  • Undertale
[–] CosmoNova@lemmy.world 3 points 4 weeks ago

Playing Minecraft multiplayer in 2010 blew me off my socks and I will never experience anything as intense as that, video game wise.

[–] happydoors@lemmy.world 3 points 3 weeks ago

Half life 2. I could conceive of shooter games but until playing HL2 as a teenager, I didn’t quite understand how much storytelling they could pack in. Suddenly, it felt like games could be thoughtful and entertaining pieces of art instead of solely fun time

[–] hardcoreufo@lemmy.world 3 points 3 weeks ago

When I was 6 I was so excited to get a SNES. I wanted the bundle with super Mario World but it was sold out. So my parents gave me the option of waiting of getting this other bundle with this Zelda game. That sounded kind of girly to me being 6 and knowing nothing, but I was also 6 and had no patitience so Zelda it was.

I got home and started playing and was immediately hooked. I spent the next few years exploring every inch of Hyrule and the Dark World.

To this day I still don't have Super Mario World and have only played a few levels but I have played every Zelda since.

I've played dozens or hundreds of games since thrn, many that were absolutely amazing but nothing until Breath if the Wild gave me that same magic of wanting to discover every nook and cranny of the world just to see what's there.

[–] kionay@lemmy.world 2 points 4 weeks ago* (last edited 2 weeks ago)

I used to have a hard time ranking my favorite games. Often the order would change based on how I was feeling at that time.

That all changed when I found Satisfactory. I no-lifed that game for months. Never before have I felt as though a game had been made for me.

Now my ranking is

  1. Satisfactory

  2. (a huge-ass gap)

  3. Hades 1&2

4-∞. idk like every other game that is conventionally good?

[–] BigBananaDealer@lemmy.world 2 points 4 weeks ago (1 children)

fallout 3 and then skyrim changed my life. it was incredible i could just go anywhere i wanted. i could kill (almost) any npc i wanted to for any reason. i never felt more immersed in a world in my life

[–] Monster96@lemmy.world 2 points 4 weeks ago

I came here to say this. Plus, when I got the PC version it opened up a whole new world. The nexus was a dazzling place I never knew.

Rhythm Doctor is the baseline I would want from how Early Access is done. Also an amazing game with a simple control scheme

osu! showed me that even putting the same thing over and over to improve yourself could be really addicting.

Chrono Trigger showed me even with hardware limitations you can achieve stunning visuals.

[–] Exusia@lemmy.world 2 points 4 weeks ago* (last edited 4 weeks ago)

Early games are easy to say like Ocarina and such but I think the games I really started to compare to:

Ratchet and clank- sure I played mario64 but I didnt really grasp the breadth of platforming until ps2. The Jak/Ratchet games really secured my expectations in future platformers for what I expect from movement and targeting in games. Especially by Deadlocked, being able to strafe and fire/keeping your gun/ camera on target and snappy switching between them is something I notice even new games not get right. A great example of this is Darktide - for all its fun sometimes the button inputs for weapon swap dont trigger due to input overload. For me this is the "Why doesn't this third person game just have Ratchet controls"

Exploration was easily shaped by Ocarina of Time. Where checking behind the waterfall isn't an easter egg, it's an expectation. The temples certainly stretched the imagination for puzzles, and modern game puzzles genuinely don't feel like they rise to it. Being older and sharper has helped but perception wise it felt like the first game to challenge me like an older game did was Portal 2. (Not that they are particularly hard but it takes some thought and intentional placement) for me some games just hit the "wow exploration and puzes in the game are rather uninspired, I'd rather play a Zelda game"

This one isn't new or controversial: but gaming in the 360/ps3 era and older, seeing cash shops lock up cosmetics you used to just....unlock. like whole ass costumes and easter egg outfits. Colors and reskinned weapons all sold back to players now. I get the whole f2p "gotta make a sale to stay free" but holy shit $20 for a fortnite skin is disgusting considering how many people buy that specific skin. It pays for itself and THEN some, and they drip these every week or so - and every single one sells a thousand copies to different users. "Game companies got greedy, and cut content to sell back to you after swearing they wouldn't"

Black ops 2: I didn't play earlier games and mostly grew up with cartoon violence, so this was my first real foray into an online environment and experience that I compare shooter level design to. I still compare the new(ish) call of duties to it. Moreso like "how the fuck are spawns still this fucking dogshit, have they learned nothing in 20 years" and "How the fuck is nuketown still a map its too small to make any really plays, it's just spawncamping for 10 minutes" (the answer is kids like it for some reason). And why I haven't bought a cod since cold war (the homies all wanted to play so we made a game night out of it).Anyway BO2 is what I compare shooters to. If you can't match a 2012 game in terms of how easy it is to traverse a pvp level, and the player feedback of a kill (like how impactful it feels to secure the kill is almost on par with Doom2016) "Kills should feel punchy, dynamic, like you actually hit that fuckin dude through a wall, not just tickled him and he ragdolled"

Pokemon gold/silver and Emerald. "Games don't have to have super deep or complex stories, or fantastic budget breaking graphics to be fun

[–] TheJesusaurus@piefed.ca 2 points 4 weeks ago

Sonic - halo - wow - Skyrim - crusader kings

[–] Bonje@lemmy.world 2 points 4 weeks ago

Dishonored

This was a pinnacle showcase of how interactive a game could be. The sandbox design not only encouraged your creativity but met it beat for beat. This was also the game that made me understand how much world design and atmosphere matter. Making a world feel believable with environmental story telling is incredibly difficult but so satisfying. To this day, not been dethroned.

Team Fortress 2

Balance, class design, character design, game mode design, and a touch of jank; all in the name of what is the most fun. I see this as the grandfather of Deadlock and The Finals; both games I come back to more often than TF2 but who's DNA matches closest.

UNBEATABLE

Trusting your audience with regards to story telling and leaving things unsaid. Also importance of a banger soundtrack.

Sekiro

Importance of tactility and flow. Quick, slow; quick, quick; slow. Technically a rythm game too.

Z.A.T.O.

A showcase of how little you need to make a game and still have it feel impactful. Also importance of picking a target audience and nostalgia. Also visual novels rule.

NieR Automata

Do NOT **** android women

[–] ripcord@lemmy.world 2 points 4 weeks ago

Star Control 2

[–] MilitantAtheist@lemmy.world 2 points 4 weeks ago

Dungeon master 1 & 2 The Secret of Monkey Island
Indiana Jones Fate of Atlantis / Last Crusade
LOOM
The dig Escape from Tarkov The Division Ultima 7 Wing commander series Strike commander Battletech crescent hawks inception/revenge Mech commander Payday 2

[–] RisingSwell@lemmy.dbzer0.com 2 points 4 weeks ago

Minecraft, Warframe and old school Runescape.

Everything else I've loved over the years has fallen out of favour with me, but I'll happily dive into those 3 for a few hundred hours again

[–] Simulation6@sopuli.xyz 2 points 4 weeks ago* (last edited 4 weeks ago)

Based on how many times I have started the game, but never finished

  • Stardew Valley
  • Terraria

Based on number of hours played

  • Modded Minecraft
  • No Mans Sky
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