BattlEye, EAC, and Vanguard are not documented to abuse this access for surveillance
According to whom? How can it be actually verified that they're not currently exfiltrating data?
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BattlEye, EAC, and Vanguard are not documented to abuse this access for surveillance
According to whom? How can it be actually verified that they're not currently exfiltrating data?
they pinky promised that they aren't
"Cheat developers began using PCIe DMA devices to read game memory directly through hardware without ever touching the OS at all. The response to that is still being developed."
What the fuck so they've put a device in-between the ram and system?
DMA devices aren't in between the RAM and CPU, but they can talk to both of them (somewhat) independently. It's more like a shared bus.
Can games be designed to have server side/server authority anti cheat? Or is the user's computer always going to have the ability to cheat in a game.
The answer always seems to be no for both performance and development reasons :(
Server side protection for example only sends info where someone else is when you could actually see them. However this also means legit players see people suddenly appearing.
Even if the server can validate every move is valid, a modified client can still have a degree of advantage that the server cannot detect directly, such as having full view of where is every enemy (wallhacks).
I still dont trust any anticheat that runs on the Windows NT kernel.
We need more better or open source anticheats that dont run in the kernel.
Or open source maybe can run in kernel idk.