this post was submitted on 18 Mar 2026
44 points (97.8% liked)

PC Gaming

14419 readers
984 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
 

Modern kernel anti-cheat systems are, without exaggeration, among the most sophisticated pieces of software running on consumer Windows machines. They operate at the highest privilege level available to software, they intercept kernel callbacks that were designed for legitimate security products, they scan memory structures that most programmers never touch in their entire careers, and they do all of this transparently while a game is running. If you have ever wondered how BattlEye actually catches a cheat, or why Vanguard insists on loading before Windows boots, or what it means for a PCIe DMA device to bypass every single one of these protections, this post is for you.

you are viewing a single comment's thread
view the rest of the comments
[–] JohnWorks@sh.itjust.works 9 points 2 weeks ago (3 children)

Can games be designed to have server side/server authority anti cheat? Or is the user's computer always going to have the ability to cheat in a game.

[–] JTskulk@lemmy.world 2 points 2 weeks ago

The answer always seems to be no for both performance and development reasons :(

[–] Eheran@lemmy.world 1 points 2 weeks ago

Server side protection for example only sends info where someone else is when you could actually see them. However this also means legit players see people suddenly appearing.

[–] csolisr@hub.azkware.net 1 points 2 weeks ago

Even if the server can validate every move is valid, a modified client can still have a degree of advantage that the server cannot detect directly, such as having full view of where is every enemy (wallhacks).