this post was submitted on 18 Mar 2026
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Can games be designed to have server side/server authority anti cheat? Or is the user's computer always going to have the ability to cheat in a game.
The answer always seems to be no for both performance and development reasons :(
Server side protection for example only sends info where someone else is when you could actually see them. However this also means legit players see people suddenly appearing.
Even if the server can validate every move is valid, a modified client can still have a degree of advantage that the server cannot detect directly, such as having full view of where is every enemy (wallhacks).