this post was submitted on 11 Mar 2026
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[–] FirmDistribution@lemmy.world 7 points 7 hours ago* (last edited 7 hours ago) (2 children)

steamdb says that over 19000 games were released in 2025.

5863/19000 represents roughly 30% of the games released on the platform.

I honestly thought this percentage was going to be way lower. Almost 1/3 is being able to earn over 100k? This seems like a success ratio way bigger than other content creation platforms, unless my math is ignoring a key factor.

[–] commander@lemmy.world 5 points 7 hours ago (2 children)

I don't think the 5863 is limited to games released in 2025

[–] leoj@piefed.zip 5 points 6 hours ago

that changes the math... a bit...

[–] ViatorOmnium@piefed.social 1 points 6 hours ago

100k is not enough to pay even a single full time dev, so I wouldn't call this the success threshold.

[–] Ryoae@piefed.social 3 points 6 hours ago (1 children)

He conceded that earning $100,000 could mean wild success for one team or "total disaster" for another, but reiterated his belief that "dramatically more games" are finding success on the PC storefront.

I don't know with that. I think most teams would be happier getting more than 100k. If you're an indie team and you're driven by how well you want your game to go, I would think you'd like to make more than 100k. Especially given how games bigger than yours go to multi-million statuses.

Also he never described what number of said team that 100k would be good for. I think maybe a 2-person team. But more than 2, like 10, then making 100k would be considered a total disaster scenario.

[–] Kolanaki@pawb.social 9 points 6 hours ago* (last edited 6 hours ago) (1 children)

Only making 100k for a small indie dev's first game is great.

Only making 100k for a AAA Electronic Arts or Ubisoft game would be fucking hilarious.

[–] CatZoomies@lemmy.world 3 points 3 hours ago (1 children)

Sad Skull and Bones noises

[–] Kolanaki@pawb.social 1 points 3 hours ago* (last edited 3 hours ago)

They had every chance to take Sea of Thieves, listen to what players hated about it, and make something better. They chose a different path.

[–] ParlimentOfDoom@piefed.zip 7 points 9 hours ago (1 children)

Enough for one dev for a year ...such success.

[–] carotte@lemmy.blahaj.zone 11 points 8 hours ago* (last edited 8 hours ago) (2 children)

and considering that there were over 120k games released on steam as of 2025 😵‍💫

game development is not the goldmine some think it is, i think there’s even a stat that half the games on steam don’t ever make more than 500$

i’d love to see a graph of the number of steam games VS the money they made. i’d guess that graph would be very exponential looking

[–] onion_dude@lemmy.world 1 points 3 hours ago

And somehow that's actually better odds than getting a good job after university 1.2m applicants for 17k graduates

[–] CMLVI@lemmy.world 5 points 7 hours ago

I feel like you'd have to control for the obvious asset flips or just random, I guess, spam games thrown out on a daily basis. I don't think it'd move the needle that much tho