There is no "marketing" strategy that will push a bad game to success.
Do some networking, coordinate with other gamedevs, genuinely be interested in their stuff, they will be genuinely interested in yours, take feedback seriously.
Any game with a good shot at success has historically looked so remarkable, so unique that they will stick out and won't need much more than a few social media posts and one or two influencers to notice it. Most youtubers have business emails. If you send it to 100 people whose job it is to discover and promote the next new hot thing and NOBODY picks it up, your issue is not marketing, you just have a bad product.