this post was submitted on 30 Jan 2026
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Completely worth 3x the price. It's the best fighting game I've played. Everything from weapons to armour to body parts are accurately modeled, with physics-based combat instead of scripted animations. There's already a modding community growing around it.

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[–] Moidialectica@hexbear.net 4 points 10 hours ago

ohhhh it's out??? woah

[–] RobnHood@hexbear.net 2 points 9 hours ago (1 children)

Oof, mostly negative reciews. I think I’ll stick to the demo for a little while longer.

[–] happybadger@hexbear.net 3 points 7 hours ago (1 children)

I played about an hour so far. The performance has taken a hit, especially on one of the new open maps, and I've got a weird AMD bug with blood visuals. Otherwise it's a huge improvement over the demo. The additional RPG mechanics make it feel like We Who Are About to Die, and there's some great weapon customisation now.

[–] RobnHood@hexbear.net 1 points 7 hours ago (1 children)

It looks fun and interesting, I might check it out tomorrow and if it runs too badly I can just refund it.

[–] happybadger@hexbear.net 2 points 6 hours ago

I'd give it about a week or two before performance catches up with the demo. Most if not of all the negative reviews are calling out things they're already addressing in day 1 hotfixes. It'll probably flip to Mostly Positive by the end of February and maybe reach Overwhelmingly Positive by 1.0. I have the same faith in it that I did buying the kickstarter alpha version of Rimworld.

[–] jjsandwich8@hexbear.net 4 points 11 hours ago

Glad its finally out. The demo ended up being my most played game last year lmao

[–] comrade_pibb@hexbear.net 3 points 11 hours ago (1 children)

The procedural animation is so goofy but has great appeal

[–] happybadger@hexbear.net 1 points 6 hours ago

Normally I really dislike wacky waving inflatable tube man-style games. Initially Half Sword kind of turned me off until I realised that the wonky movements are depicting mass, something that just isn't in any other game I can think of outside of Mount and Blade to a much lesser extent. Now I'm a graceful as a ballet dancer when I'm mutilating enemies with a billhook. I can aim it just right, swing it just right, and hit with the amount of force I want to sweep a leg or break it. It's so deceptively crude for the most detailed fighting game I've played.