this post was submitted on 13 Jan 2026
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NPCs (NonPolitical Comics)

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[–] Honytawk@feddit.nl 2 points 54 minutes ago

How would they know something was behind the start that one time if they didn't already look there in the first place?

[–] Zozano@aussie.zone 2 points 1 hour ago

Shovel Knight had this multiple times.

[–] Mantzy81@aussie.zone 3 points 3 hours ago (1 children)

Started Hollow Knight for first time this week. Walked left immediately.

[–] Dupelet@piefed.social 1 points 3 hours ago (1 children)

Oh don't worry, you'll be backtracking EVERYWHERE in the game :)

[–] Mantzy81@aussie.zone 2 points 3 hours ago

metroidvania's gonna metroidvania

[–] captain_aggravated@sh.itjust.works 11 points 12 hours ago (2 children)

Donkey Kong Country 1 and 2 had multiple levels where going left at the start was the play.

[–] Matombo@feddit.org 1 points 3 hours ago

dark souls 1 also had a hidden wall behind a hidden wall that hid a whole bonus area including a pvp covenant and a bonus bossfight

[–] VitoRobles@lemmy.today 4 points 11 hours ago (1 children)

Maybe it was DKC2 which also had a secret INSIDE a secret.

I was permanently broken after that.

[–] captain_aggravated@sh.itjust.works 5 points 10 hours ago (1 children)

No, that's DKC1, in Oil Drum Alley. The second bonus room can grant an explosive barrel that you use to blow open a door to the third bonus room. DKC2 has two bonus rooms stacked on top of each other in Haunted Hall. There's a track off the normal path that you can jump to, and you go into an entrance, but you want to jump onto the roof of that entrance to get into another, more hidden entrance. That upper bonus stage goes forwards and backwards, and you roll out of it backwards, and then into the lower stage, and then on completion of that you continue the level.

[–] VitoRobles@lemmy.today 2 points 7 hours ago

Yes! You are right! My trauma has reawoken. Thank you!

[–] humorlessrepost@lemmy.world 6 points 11 hours ago
[–] Itdidnttrickledown@lemmy.world 2 points 9 hours ago (1 children)

Good luck with that. I guess its possible but unlikely in today's charged environment.

[–] Dupelet@piefed.social 1 points 8 hours ago (1 children)

Well I'm only regulating the posts, not the comments, so it's somewhat feasible :)

[–] Itdidnttrickledown@lemmy.world 2 points 8 hours ago

I figure it will take quite a lot to filter it out but I hope it works out. We need some places here without continuous political spam.

[–] dwemthy@lemmy.world 2 points 9 hours ago

That habit "saved" me from the opening joke of Barbuta (UFO 50)

[–] railway692@piefed.zip 6 points 13 hours ago (1 children)

After Silksong, I now check to see if the secret room has a secret room.

[–] VitoRobles@lemmy.today 2 points 11 hours ago
[–] TankovayaDiviziya@lemmy.world 3 points 11 hours ago

Secret invisible walls in corners of games for me!

[–] TomMasz@piefed.social 3 points 18 hours ago

~~Bad~~ Old habits die hard.

[–] MrFinnbean@lemmy.world 8 points 23 hours ago

I feel like most dungeon crawlers in the 80's and 90's had something nice hidden in the starting room.

[–] you_are_dust@lemmy.world 22 points 1 day ago (1 children)

Lots of games. If you want those secrets, you gotta explore.

[–] RebekahWSD@lemmy.world 5 points 1 day ago (4 children)

This is why I've never finished Baldur's Gate 3, there's just so much exploring by the time I hit act 3 I'm mentally tired from all the searching methodically lol

[–] Honytawk@feddit.nl 1 points 48 minutes ago (1 children)

That is because Baldurs Gate 3, or really any RPG, isn't meant to be 100% completed in one run.

Instead, you play a character that chooses and reacts to the parts they encounter and write a story like that. That character might not want to do certain story beats, but an other character might. You pick and choose what fits your character.

Don't worry about missing something, that is what the second playthrough is for.

[–] RebekahWSD@lemmy.world 1 points 40 minutes ago

That's not allowed by my brain though

[–] Damage@feddit.it 1 points 1 hour ago

I solved that by growing old and impatient

[–] binarytobis@lemmy.world 2 points 12 hours ago

Once in the city I just follow quest markers directly and search anything that happens to be in my path.

[–] Ziglin@lemmy.world 1 points 1 day ago

I tried to be thorough the first time but so far on every (singleplayer) playthrough since then I have discovered new things mostly in acts 1 or 3 though.

[–] usualsuspect191@lemmy.ca 12 points 1 day ago (1 children)

Yes, I was upset watching Ready Player One, how'd you know?

[–] VitoRobles@lemmy.today 4 points 11 hours ago (1 children)

You disliked Ready Player One for that weird twist.

I disliked Ready Player One because it was a shit book that became a movie.

We are not the same.

[–] Delphia@lemmy.world 5 points 11 hours ago (1 children)

It was an ok book, it was pulpy scifi (a genre I consume a lot of because I can pick it up and put it down easily). It could have been a GREAT movie but they dumbed down the story (which wasnt super deep to begin with) to cram it into a single movie and then couldnt be arsed/didnt want to pay for all the licencing they would need to do it right.

It actually needed some writers to go over it, expand it and make it a Trilogy.

Both the book and the movie left a lot on the table.

[–] pinball_wizard@lemmy.zip 2 points 10 hours ago (1 children)

couldnt be arsed/didnt want to pay for all the licencing they would need to do it right.

Their mistake was hiring Spielberg to direct it. I read that Spielberg didn't want any of his films in it, because he felt it would seem self serving. That resulted in gutting out a large percentage of the original references from the book.

[–] Delphia@lemmy.world 3 points 10 hours ago

Hanna once slapped the shit out of Barbera for saying he was bigger than Yogi Bear. Someone should have gone upside his head. "Oh no, you had a significant cultural impact on popular culure in the latter quarter of the century. This isnt about you."

[–] Matty_r@programming.dev 10 points 1 day ago (1 children)

Also, checking behind waterfalls.

[–] VitoRobles@lemmy.today 3 points 11 hours ago

Real life too.

Don't listen to TLC though they're trying to keep all the good waterfalls for themselves.

[–] MadMadBunny@lemmy.ca 16 points 1 day ago

Damn you Donkey Kong!

[–] WalleyeWarrior@midwest.social 9 points 1 day ago (2 children)

The original Lego Star wars had a mini kit off the back end of the starting platform in the Count Dooku duel level. You had to play as a flying character to grab it

[–] wonderingwanderer@sopuli.xyz 6 points 1 day ago (1 children)

Also, fuck that one cause it's not even visible, you have to fly off the screen a dozen times before you get it...

[–] WalleyeWarrior@midwest.social 5 points 20 hours ago

Yeah the only reason my brother and I found it was because he was goofing off and decided to jump off the ledge to prevent us from playing.

[–] cybernihongo@reddthat.com 1 points 1 day ago

Oh yeah that was an example I found recently. But heck, even Sonic 4 Episode II did it, you had to hold backwards all the way in the first act to get a life. Which isn't that big of a deal in that game, but it was a thing.

[–] NaibofTabr@infosec.pub 6 points 1 day ago

The Crash Bandicoot games did this several times.

[–] Noite_Etion@lemmy.world 6 points 1 day ago

DK2 loved this trick.

[–] Archangel1313@lemmy.ca 1 points 1 day ago (1 children)

Every video game hides loot off the main path. If you aren't looking for hidden items on side-trails, then you'll miss half the resources in the game.

[–] VitoRobles@lemmy.today 3 points 11 hours ago

I hate when I don't know which path leads to the exit, and which path leads to a dead end and treasure.

Elden Ring did a good job at giving you multiple routes and a clear "point of no return" in dungeons.

[–] Hadriscus@jlai.lu 1 points 1 day ago

a few games have done this, I think I remember TR3 ?