How would they know something was behind the start that one time if they didn't already look there in the first place?
NPCs (NonPolitical Comics)
A community for comic lovers who just want to get away from politics and gloom and doom.
- Rule 1 - Be civil.
- Rule 2 - Don't be uncivil.
Posting guidelines:
- No political comics. This generally includes anything referencing whatever bullshit Trump is up to, but also includes the megacorps. Essentially if the comic is about how the world today sucks, it doesn't belong here.
- Where possible, start the title with [comic name]. This refers to the name of the artist or overall comic, not the title of the specific strip.
- Tag NSFW / NSFL / AI content accordingly.
Shovel Knight had this multiple times.
Started Hollow Knight for first time this week. Walked left immediately.
Oh don't worry, you'll be backtracking EVERYWHERE in the game :)
metroidvania's gonna metroidvania
Donkey Kong Country 1 and 2 had multiple levels where going left at the start was the play.
dark souls 1 also had a hidden wall behind a hidden wall that hid a whole bonus area including a pvp covenant and a bonus bossfight
Maybe it was DKC2 which also had a secret INSIDE a secret.
I was permanently broken after that.
No, that's DKC1, in Oil Drum Alley. The second bonus room can grant an explosive barrel that you use to blow open a door to the third bonus room. DKC2 has two bonus rooms stacked on top of each other in Haunted Hall. There's a track off the normal path that you can jump to, and you go into an entrance, but you want to jump onto the roof of that entrance to get into another, more hidden entrance. That upper bonus stage goes forwards and backwards, and you roll out of it backwards, and then into the lower stage, and then on completion of that you continue the level.
Yes! You are right! My trauma has reawoken. Thank you!

Good luck with that. I guess its possible but unlikely in today's charged environment.
Well I'm only regulating the posts, not the comments, so it's somewhat feasible :)
I figure it will take quite a lot to filter it out but I hope it works out. We need some places here without continuous political spam.
That habit "saved" me from the opening joke of Barbuta (UFO 50)
After Silksong, I now check to see if the secret room has a secret room.
Oh no...
Secret invisible walls in corners of games for me!
~~Bad~~ Old habits die hard.
I feel like most dungeon crawlers in the 80's and 90's had something nice hidden in the starting room.
Lots of games. If you want those secrets, you gotta explore.
This is why I've never finished Baldur's Gate 3, there's just so much exploring by the time I hit act 3 I'm mentally tired from all the searching methodically lol
That is because Baldurs Gate 3, or really any RPG, isn't meant to be 100% completed in one run.
Instead, you play a character that chooses and reacts to the parts they encounter and write a story like that. That character might not want to do certain story beats, but an other character might. You pick and choose what fits your character.
Don't worry about missing something, that is what the second playthrough is for.
That's not allowed by my brain though
I solved that by growing old and impatient
Once in the city I just follow quest markers directly and search anything that happens to be in my path.
I tried to be thorough the first time but so far on every (singleplayer) playthrough since then I have discovered new things mostly in acts 1 or 3 though.
Yes, I was upset watching Ready Player One, how'd you know?
You disliked Ready Player One for that weird twist.
I disliked Ready Player One because it was a shit book that became a movie.
We are not the same.
It was an ok book, it was pulpy scifi (a genre I consume a lot of because I can pick it up and put it down easily). It could have been a GREAT movie but they dumbed down the story (which wasnt super deep to begin with) to cram it into a single movie and then couldnt be arsed/didnt want to pay for all the licencing they would need to do it right.
It actually needed some writers to go over it, expand it and make it a Trilogy.
Both the book and the movie left a lot on the table.
couldnt be arsed/didnt want to pay for all the licencing they would need to do it right.
Their mistake was hiring Spielberg to direct it. I read that Spielberg didn't want any of his films in it, because he felt it would seem self serving. That resulted in gutting out a large percentage of the original references from the book.
Hanna once slapped the shit out of Barbera for saying he was bigger than Yogi Bear. Someone should have gone upside his head. "Oh no, you had a significant cultural impact on popular culure in the latter quarter of the century. This isnt about you."
Also, checking behind waterfalls.
Real life too.
Don't listen to TLC though they're trying to keep all the good waterfalls for themselves.
Damn you Donkey Kong!
The original Lego Star wars had a mini kit off the back end of the starting platform in the Count Dooku duel level. You had to play as a flying character to grab it
Also, fuck that one cause it's not even visible, you have to fly off the screen a dozen times before you get it...
Yeah the only reason my brother and I found it was because he was goofing off and decided to jump off the ledge to prevent us from playing.
Oh yeah that was an example I found recently. But heck, even Sonic 4 Episode II did it, you had to hold backwards all the way in the first act to get a life. Which isn't that big of a deal in that game, but it was a thing.
The Crash Bandicoot games did this several times.
DK2 loved this trick.
Every video game hides loot off the main path. If you aren't looking for hidden items on side-trails, then you'll miss half the resources in the game.
I hate when I don't know which path leads to the exit, and which path leads to a dead end and treasure.
Elden Ring did a good job at giving you multiple routes and a clear "point of no return" in dungeons.
a few games have done this, I think I remember TR3 ?