This is actually hilarious— this is exactly what it sounds like when I try to describe Dark Souls games to other people… it’s so hard to capture what’s so special about these games but they really are special.
Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid

Game is awesome, rolling goes brrrrr
People who are into lore can follow through with their curiosity. People who are just there for the gameplay and bosses will not be force-fed unskippable lore-dumps the whole game. I liked God of War and am somewhat positive about Ghost of Tsushima but this is the reason I will not replay either of them.
It's entirely ragebait — so many important factors in the lore come from the nature of the enemies, the place that they're in... the items themselves provide context and is a part of the whole. There are mysteries in the Souls series that simply don't have answers — and they never will. If that is a problem for you, I would recommend maybe reading better books.
Lord of the Rings, for example, has the Entwives — you will never know what happened to them, why they're gone (though the assumption is Sauron), you are only left with enough facts to understand the Ents cannot reproduce. Following the theme of magic 'dying' in the world. Tom Bombadil is another good example here, you won't ever actually 'know' what Bombadil is.
As far as the gameplay is concerned, yes the gameplay loop can be broken down to simply 'dodge at the right time, swing at the right time'. That is completely ignoring pyromancy magic and faith, shields (blocking and parrying, so so so many players fail to recognize how easy it is to find and use a shield with 100% DR while maintaining light roll), things like bows and crossbows (I don't touch them but they're there), and all the useable items.
I can go on, but I think I've written enough.
It doesn't matter how silly rolling is. Souls combat is peak