If you try to please everyone, you will please no one.
Gaming
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Logo uses joystick by liftarn
My favorite thing about Sandy Peterson is that he is a Mormon. Now that I like that he's religious. But when he was applying to ID Software to make Doom levels, they were concerned about his religious background. Then he said his famous line "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."
But when they said, "Well at least you're not like one of the crazy ones who carries a card." And Sandy whips out his Mormon card.
Fuckin' A.
Expected more people arguing about dark souls in here. There's usually a contingent of people going at it over "I want to win on the first or maybe second try" vs "the game is about failing repeatedly until you persevere"
Games like System Shock and Deus Ex are examples of "FPS" games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.
I'm sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there's probably a real niche for someone who's willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.
I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.
cough ^Battlebit^ cough
Agreed
I kinda like and appreciate the theme that:
- We should try talking things out with people
- some people will never accept any negotiation
- People (or demons) that don’t negotiate are the ideal candidate for violence
Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.
Also more importantly, people should argue in good faith.
Why can't we have Doom except instead of shooting monsters, we have to manage train schedules? In space?
Sans the lack of shooting, this will serve.

There are plenty of guns in that game though
Still a Satisfactory level of shooting in that game imo
https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/
Mmm... there are many games that fit that criteria.
Is it somehow set in a high school and it's all anime?
Can we date the Pinky?
Depression.
Your mother sucks off train conductors in deep space!
And your father smells of elderberry.
One of the keys to being happy is just letting other people enjoy things.
Pretty interesting tiktok take on this posted earlier today on lemmy about a boomer meme:
https://knowyourmeme.com/memes/just-coffee-black#fnr11
He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:
"All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.
Clever take on that, thanks for sharing.
Yep and part of that is just letting the things exist and be what they are, even if they aren't for you.
Let DOOM be what it is for those of us who were the right edgy age at the right time to eat it up. Let the calm games be what they are too, without requiring combat mechanics.
People gotta practice letting go. In general. About literally anything. The correlation I see in my acquaintances between not letting go of trivial shit (including the existence of different types of people that like different things) is stark.
This! If someone could explain that to republicans, please?!?
You would first have to explain the concept of other people
If they want to strike up chats with demons they should give Shin Megami Tensei a whirl.

It's important to know your audience. it's also important to know your not-audience.
Naudience.
naughtyence
Wasn't the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.
I know Quake was originally planned as an RPG, and became an FPS because they had to ship "something" and they knew how to do FPS
Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero's vision of ~~Doom~~(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design.

Graphic design is my passion
You gotta understand. This was 1994. Graphic design wasn't invented yet.

I would also be mad if a demon said that to me. That's not nice :c
I expect a demon to say that it would be weird if the demon said something nicer.
After genuinely laughing at this, I anecdottaly remember my father asking, "If your home sick, why are you playing vidya games?"...it was 'Rise of the Triad" at the time...
Eat lead!
"To distract myself from feeling sick!"
I'm being healed by the wololo
Thank you for the only logical response.
Isn’t this something that happens in Balder’s Gate 3?
“If into the diplomacy options you go, only pain will you find.”
I dunno man, I'm going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.
It's a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.
But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.
You do get more story in dialogue. So if you don't mind the odd ambush or icy rebuff, I'd say there's more to diplomacy than just pain.