this post was submitted on 31 Dec 2025
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Gaming

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[–] daddycool@lemmy.world 1 points 22 minutes ago

If you try to please everyone, you will please no one.

[–] VitoRobles@lemmy.today 3 points 2 hours ago

My favorite thing about Sandy Peterson is that he is a Mormon. Now that I like that he's religious. But when he was applying to ID Software to make Doom levels, they were concerned about his religious background. Then he said his famous line "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."

But when they said, "Well at least you're not like one of the crazy ones who carries a card." And Sandy whips out his Mormon card.

Fuckin' A.

[–] jjjalljs@ttrpg.network 2 points 1 hour ago

Expected more people arguing about dark souls in here. There's usually a contingent of people going at it over "I want to win on the first or maybe second try" vs "the game is about failing repeatedly until you persevere"

[–] merc@sh.itjust.works 7 points 3 hours ago

Games like System Shock and Deus Ex are examples of "FPS" games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.

I'm sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there's probably a real niche for someone who's willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.

[–] shoo@lemmy.world 9 points 4 hours ago* (last edited 4 hours ago) (1 children)

I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.

cough ^Battlebit^ cough

[–] biotin7@sopuli.xyz 2 points 4 hours ago
[–] Katana314@lemmy.world 6 points 5 hours ago (1 children)

I kinda like and appreciate the theme that:

  • We should try talking things out with people
  • some people will never accept any negotiation
  • People (or demons) that don’t negotiate are the ideal candidate for violence

Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.

[–] biotin7@sopuli.xyz 2 points 4 hours ago

Also more importantly, people should argue in good faith.

[–] AnUnusualRelic@lemmy.world 86 points 14 hours ago (4 children)

Why can't we have Doom except instead of shooting monsters, we have to manage train schedules? In space?

[–] SabinStargem@lemmy.today 16 points 5 hours ago (2 children)

Sans the lack of shooting, this will serve.

[–] mnemonicmonkeys@sh.itjust.works 3 points 4 hours ago

There are plenty of guns in that game though

[–] DanVctr@sh.itjust.works 1 points 4 hours ago

Still a Satisfactory level of shooting in that game imo

[–] brucethemoose@lemmy.world 6 points 4 hours ago* (last edited 4 hours ago)
[–] ZombiFrancis@sh.itjust.works 3 points 6 hours ago

Is it somehow set in a high school and it's all anime?

Can we date the Pinky?

[–] TwodogsFighting 9 points 13 hours ago (1 children)
[–] Lemminary@lemmy.world 6 points 7 hours ago (1 children)

Your mother sucks off train conductors in deep space!

[–] Hupf@feddit.org 4 points 4 hours ago

And your father smells of elderberry.

[–] FlashMobOfOne@lemmy.world 56 points 15 hours ago (4 children)

One of the keys to being happy is just letting other people enjoy things.

[–] rainwall@piefed.social 12 points 7 hours ago* (last edited 7 hours ago) (1 children)

Pretty interesting tiktok take on this posted earlier today on lemmy about a boomer meme:

https://knowyourmeme.com/memes/just-coffee-black#fnr11

He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:

"All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.

[–] Echolynx@lemmy.zip 3 points 7 hours ago

Clever take on that, thanks for sharing.

[–] Zink@programming.dev 2 points 7 hours ago

Yep and part of that is just letting the things exist and be what they are, even if they aren't for you.

Let DOOM be what it is for those of us who were the right edgy age at the right time to eat it up. Let the calm games be what they are too, without requiring combat mechanics.

People gotta practice letting go. In general. About literally anything. The correlation I see in my acquaintances between not letting go of trivial shit (including the existence of different types of people that like different things) is stark.

[–] ChrisMcMillan@lemmy.world 19 points 14 hours ago (1 children)

This! If someone could explain that to republicans, please?!?

[–] yakko@feddit.uk 24 points 14 hours ago

You would first have to explain the concept of other people

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[–] Dojan@pawb.social 32 points 14 hours ago

If they want to strike up chats with demons they should give Shin Megami Tensei a whirl.

[–] veniasilente@lemmy.dbzer0.com 121 points 18 hours ago (1 children)

It's important to know your audience. it's also important to know your not-audience.

[–] caseyweederman@lemmy.ca 5 points 7 hours ago (1 children)
[–] sqw@lemmy.sdf.org 3 points 4 hours ago

naughtyence

[–] Kolanaki@pawb.social 19 points 16 hours ago* (last edited 16 hours ago) (8 children)

Wasn't the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

[–] angstylittlecatboy@reddthat.com 1 points 3 hours ago

I know Quake was originally planned as an RPG, and became an FPS because they had to ship "something" and they knew how to do FPS

[–] Duamerthrax@lemmy.world 19 points 16 hours ago* (last edited 13 hours ago) (1 children)

Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero's vision of ~~Doom~~(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design.

[–] ayyy@sh.itjust.works 17 points 14 hours ago (1 children)

Graphic design is my passion

[–] Duamerthrax@lemmy.world 13 points 14 hours ago

You gotta understand. This was 1994. Graphic design wasn't invented yet.

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[–] four@lemmy.zip 33 points 18 hours ago (3 children)

I would also be mad if a demon said that to me. That's not nice :c

[–] Spaniard@lemmy.world 8 points 14 hours ago

I expect a demon to say that it would be weird if the demon said something nicer.

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[–] desiccated_event@piefed.blahaj.zone 23 points 17 hours ago (2 children)

After genuinely laughing at this, I anecdottaly remember my father asking, "If your home sick, why are you playing vidya games?"...it was 'Rise of the Triad" at the time...

[–] Klear@quokk.au 1 points 34 minutes ago
[–] samus12345@sh.itjust.works 18 points 16 hours ago (2 children)

"To distract myself from feeling sick!"

[–] Bonesince1997@lemmy.world 6 points 12 hours ago

I'm being healed by the wololo

Thank you for the only logical response.

[–] aeronmelon@lemmy.world 38 points 19 hours ago (6 children)

Isn’t this something that happens in Balder’s Gate 3?

“If into the diplomacy options you go, only pain will you find.”

[–] Godort@lemmy.ca 41 points 18 hours ago (2 children)

I dunno man, I'm going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.

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[–] UnderpantsWeevil@lemmy.world 24 points 18 hours ago

It's a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.

But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.

You do get more story in dialogue. So if you don't mind the odd ambush or icy rebuff, I'd say there's more to diplomacy than just pain.

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