X across, Y to the sky, Z towards me
Everything else is wrong fight me
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A collection of some classic Lemmy memes for your enjoyment
X across, Y to the sky, Z towards me
Everything else is wrong fight me
x in red and z in blue please..., this is difficult to look at. My conventions !
Right handed and left handed? (Top image doesn't follow right hand rule, Z should point towards camera)
I've never heard of Y pointing up. Z is always up. Unless you're talking about lathes, where Z points to the right and X points up. Whoever came up with that, I hope his frying in hell.
I’ve never heard of Y pointing up.
Screen coordinates work like this because they are 2D. X for horizontal, Y for vertical.
Oh, you need to sort your 2D graphics to figure out how to handle overlaps? Z it is!
Basically: Platformer vs Top-Down, which would you choose if you were forced to make/play a game 2D only
Top is also Visual Novel
No, just no. x is the variable for depth, y is the variable for width, and z is height. I learned that from multivariable calculus, no other convention is better.
Fuck you for showing me this, I'm now going to gauge my eyes out.
Right hand rule
This reminds me of the time when I was in an industry robotics, there were a right hand rule where Z was your thumb up and X and Y your index and middle fingers. So I think the second one is the right, but it should have been drawn other way round.
When using Godot, first.
When using Blender, second.
Working with robots at work x is horizontal y is depth z is vertical.
Technically, there's a lot more options. Any axis can have any name. The reason why these two main systems exist is because of 2D coordinates.
A 2D coordinate system can either be viewed top-down (piece of paper on a table) or from the front (pixels on a screen). So while X stays the same in both of these options (and thus isn't contested in 3D coordinates), Y is either up (on a screen) or ahead (on paper), and Z then gets whatever axis is left over.
I have nothing against y pointing up, but I loathe the fact that left-handed coordinate systems are somehow considered an ok choice. This is probably the strongest I feel about something so inconsequential but I'll die on that hill.
Z IS UP AND ALSO IT'S BLUE
Why would you represent Z with Y?
I hate this so much in the 3d printing world. I want it to graph from the angle I'm watching it, not from the angle the nozzle is.
The upper system is left-handed, no way anything uses that. I’ve seen the same with the Z flipped in some video games and it’s not that bad
Am i weird for using Y down right chiral on all my projects?
minecraft taught me english and it damn well taught me the correct 3D axes as well
No wonder Unreal Engine 5 is so slow. Its Z buffer is just a bunch of lines.