this post was submitted on 30 Nov 2025
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Was in a comment section about designing games to respect the player's time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me "GET GOOD" and when I told them there were other things I'd rather be doing, they followed up with "so don't get hard games just to complain about." They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

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[–] bigpharmasutra@hexbear.net 2 points 1 week ago

"The Dark Souls series has earned my undying enmity for what it has done to gaming discourse."

Fucking THANK YOU! I despise this so much. The worst part about this is that it seems to either be all some developers are in on, a sort of unending slog that is absolutely miserable to play through until you "master" it, or games for baby brains that walk you through every single facet of the game without ever stopping.

I just want good RPGs and linear story telling games. I don't want to have to be killed 64 times in an effort to just get out of the first stage before I even get to the boss and then have to watch 3 different youtube videos specifically telling me how to kill him because he keeps 1-shotting me.

[–] Le_Wokisme@hexbear.net 2 points 1 week ago (3 children)

is there some mechanical reason to gate the second fight like that? if it's just wasting your time then fuck 'em, but it's not always so simple.

one of the friction points some people don't like is having to repeat platforming sections after dying but the game is designed like that so you learn the map and have the chance to go do something else instead of banging your head into one frustrating section.

there may also be a technical reason they don't have a save in between, here's Tim Cain talking about the design complexities of loading and saving. i have no idea if that's the case for hollow knight, but it could be that something breaks real bad and wasn't feasible to fix on the programming side.

[–] WittyProfileName2@hexbear.net 5 points 1 week ago* (last edited 1 week ago) (1 children)

is there some mechanical reason to gate the second fight like that? if it's just wasting your time then fuck 'em, but it's not always so simple.

Spoiler free explanation:

The thing to trigger the secret boss happens partway through the final boss fight and there's another ending that happens if you meet the conditions to get it but keep fighting as normal.

Imho they should've made it checkpoint at the moment that thing triggers instead of making you refight the boss everytime you die. As it is it's a frustrating fight.

[–] Le_Wokisme@hexbear.net 2 points 1 week ago

that does sound like a good candidate for "oops we didn't make the game in a way that we can make and load a save there" but if you're the dev and you know that's the case then maybe design the endgame differently.

[–] BeanisBrain@hexbear.net 4 points 1 week ago (1 children)

is there some mechanical reason to gate the second fight like that?

Not that I can tell. IIRC you recover all your health after the first fight.

[–] trompete@hexbear.net 4 points 1 week ago (1 children)

You either recover health or souls, but only one not the other, I don't remember which one.

It's health, which makes the mechanically interesting approach (spell build to beat THK quickly while retaining all masks) a bit counterproductive.

[–] HexReplyBot@hexbear.net 1 points 1 week ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[–] LetzterTod@lemmygrad.ml 2 points 1 week ago

I really understand your point, it took me like 2 months to beat radiance because I had to hollow knight fight every time and I get tried relatively quickly and I can't do much in that scenario. I can imagine why you would quit it, there many accessible experiences out there and that you can always try them out if you want a metroidvania. I personally love these games but I seriously wish things like runbacks weren't a thing.

[–] darkmode@hexbear.net 1 points 1 week ago

I think the most incredible thing about the souls game is their commitment to trying to make even the most esoteric game/network mechanics thematic.

You don’t die and game over you are somehow divinely cursed to respawn(and many characters throughout the series comment on this). You can’t just join a game lobby and play with your friends you have to use a magic rock and draw a message hoping your friends find it.

with ER they still refused difficulty settings but put even more thematic abilities and items in the game to make the enemies easier to fight and I really appreciate that they won’t take the easy way out (lol) when it comes to the presentation.

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