this post was submitted on 23 Nov 2025
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Videos

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[–] bizarroland@lemmy.world 10 points 3 days ago (2 children)

My opinion is that developers and game companies had to work harder to make good games because they had so much more limited resources.

Nowadays, game companies feel like they are failing if their shitty fourth video game in a series doesn't crash out a $5,000 computer with how graphics intensive it is.

[–] MutilationWave@lemmy.dbzer0.com 12 points 3 days ago (2 children)

Constraints can be a great driver of creativity.

[–] eah@programming.dev 2 points 1 day ago

Much of the beauty that arises in art comes from the struggle an artist wages with his limited medium.

Henri Matisse

[–] pimento64@sopuli.xyz 1 points 2 days ago

Complete lack of constraint would be even better. These days there isn't much in the way of technical restraint, but there has never been a harsher restraint from the "why would this generate revenue" point of view.

[–] big_slap@lemmy.world 5 points 3 days ago

great art is made when you have limitations, in my opinion

[–] stsquad@lemmy.ml 6 points 3 days ago

Well that looks fascinating. The first thing I thought was the Colin Mcray coders night have been ex-demo scene or at least aficionados of it.

[–] Kolanaki@pawb.social 5 points 3 days ago

I've noticed a lot of Sega arcadey style games made in more recent years all have this same super dated UI style that gives late 2000s, early 2010s vibes. And it's not bad, tbh.

What a fun video! Thanks for sharing